My game is exploration-and-interaction base. Now that the player has struggled and found a fishing rod, I would like my character to convey the message that "this pond appears to be sufficiently populated with fish, and it is a worthy place to consider fishing."
How can I convey these two ideas in one word or in a short phrase?
Best Answer
I think the word you're probably looking for is "teeming", which describes something as being densely populated or swarming with life.
In your case, the appropriate phrase would probably be something like: