2fort: Sentry at the intel, or at the spawn

team-fortress-2tf2-engineer

Playing as an engineer on TF2's 2fort, what is the best location for my sentry?

  • Hayroom spawn? One sentry can cover the grate, battlements and
    courtyard (every path to intel is blocked), and you can repair it
    easily using the spawn's resupply.

  • Intel itself? Every path to the intel is blocked. This way, when the
    enemy dies, he has to walk the entire road again – at the hayroom
    they spent less time walking and will be faster back to your sentry.

I know plenty of other fun spots to put a sentry, but only these two spots come to mind to defend every single path to the intel. Or are there more?

Best Answer

The good thing about 2fort is that there are so many options for engineers, placing your sentry on the intelligence is... not a great idea. You're not covering any ground of the map, you're giving up ammo and health to the enemy and you're just begging for a C&D stab and sap.

Just consider the other building opportunities this map offers:

enter image description here

1. By the courtyard spawn

By the spawn, covers most of the courtyard plus the battlements. It can be edged easily however, so consider placing dispenser strategically. A dispender placed properly in the battlements can block scouts, absorb damage from spam classes and still not give enemies sufficient cover. Remember: if you can't sneak past a dispenser so can't your enemies.

enter image description here

2 and 3. Over the courtyard

These placements support the placement 1 by making it harder to edge it and by targeting a spy going for a sap and stab.

enter image description here

4. By the intelligence, but not over it

Guards directly the intelligence without sitting over it. Guards the healthpack and the ammo pack that otherwise would be used against you. Intelligence carriers can't avoid it, but it can be easily edged from the stairs. Last line of defense.

enter image description here

5. By the snipers

If you're getting overrun by scouts, this will surprise them a couple of times. Prevents snipers by getting stabbed by giving them a better target: yourself. It won't last long. Consider using minisentries while tanking other sentry placements such as 1.

enter image description here

6. On the enemy side of the bridge

A surprisingly strong placement that doesn't actually defend anything but helps your team go on the offense. Just keep in mind you're directly below the red far spawn.

enter image description here

7. In the enemy sewers

A popular placement for offensive engineers. Make sure you plan well your metal expenses, or your base will be destroyed easily. Upgrade your teleport entrance to level 3 and haul a sentry or a dispenser in position if you can. Once you're there you only have so much metal. Your dispenser going down pretty much is a death sentence for your base here.

enter image description here

8. Underwater

The favourite placement of combat engineering, the water and the knockback makes it considerably harder for weaker classes to target minisentries while making you fireproof.

enter image description here

9. At the upper entrance T-junction

Certainly another annoying placement close by the spawns, it covers all but the path over the roof, which many classes can't take anyway (especially medics). You might have trouble setting up however: the Eureka Effect might help.

enter image description here

10. By the courtyard

Another support position, it targets enemies edging placements 1-3 while also covering that room, a popular place for the enemy to hang around in to build uber. Watch out before you get edged yourself!

enter image description here