Are all Vsync options equal

graphics card

I've noticed there are a handful of ways to apply v-sync to a game:

  • In-game option
  • Catalyst Control Center
  • D3DOverrider
  • RadeonPro
  • Windows 7 Desktop Window Manager (via DWM.exe when gaming in Windowed-Fullscreen mode)

What are the functional/applicable differences between methods? I'm trying to determine which method might be preferable over another, or when you might want to use one method over another.

Best Answer

I've always used the in game options if available, then the CCC, then a 3rd party program like www.radeonpro.info if necessary.

My reasoning has been this:

For games that don't support anti-aliasing in game, you can force it through the CCC. However, this method is less efficient than if the game supported anti-aliasing natively.

I've always applied this same logic to vSync.