Are any crew skills profitable on their own without the GTN in SW:TOR

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Are any crew skills profitable on their own without the GTN in SW:TOR?

I am speaking of both crafting and missions. Are any of the crew skills (in any combination) generally profitable (making more credits than the missions cost) at the highest tier, without selling rewarded/crafted goods on the GTN to other players? How much of a margin can be made this way if your skills are at 400?

(Note: I realize that more credits can be made by crafting in-demand items and selling them with a huge markup, but this question is about avoiding the GTN and selling the results to ordinary vendors.)

Best Answer

Not even close.

Take for example the Treasure Hunting missions Toxic Knowledge and Untouched Ruins, which are the highest yield Grade 6 missions that show up without a mission discovery. Each of these normally returns 2-4 color crystals and 0-2 Lorrdian Gemstones, plus 2 color crystals and 2 Corusca Gems for a crit. (I kept personal stats on these for a while.)

Let's assume a very high (and nonexistent) crit rate of 50%, so we average 1 Corusca gem each time plus about 5 other mats. A Corusca gem is worth about 2x as much so we get the equivalent of 7 basic mats per mission. The sell for ~120 credits each, for 840 credits total. The missions cost more than double that!

I haven't crunched the numbers specifically but crafted goods seem to vendor for less than the cost of their materials.