When checking my trap lines for rabbits, I keep finding traps that are not shaking, but are in the "down" position; they look kind of squarish instead of rounded as well. The interaction option is "check trap", but there's never a rabbit inside in that case. Is this a bug or glitch of some kind, or is this a new feature added to the game since the last time I played?
Are traps supposed to have false positives now
dont-starve
Related Solutions
Here's a handy list of the current known resources and their availability:
Renewable
- Grass
- Twigs
- Reeds
- Berries: infinitely renewable in the wild. If dug up and replanted, renewable but must be fertilized after every five berry harvests.
- Manure: infinitely available, as long as you have a herd of beefalo near you, or a pigmen village (feed them vegetables or flower petals), or a koalefant.
- Beefalos: renewable if a herd exists. Calves are born every autumn which add to the herd. Kill the last beefalo and it becomes extinct.
- Pigmen: generated indefinitely from their village or from pig houses. If the pig in a house is killed, the house generates a new pig in four days.
- Wood: renewable. Trees can be planted back from pine cones, unless you destroy the pine cones or burn the forest. Pro tip: dig up the tree stump to get one more log.
- Gold: renewable. Gold from gold-veined boulders don't respawn, but if you find a Pig King you can feed him meat (a renewable resource) or eggs (feed a bird in a cage monster meat to get them, or steal them from pengulls) or give him trinkets to get gold nuggets in return. Cave quakes can drop gold.
- Flowers: renewable. Flowers spawn butterflies which, when caught with a bug net and planted, yield more flowers
- Spiders: putting them in the resources because of the Silk. The nests generate new spiders when you kill them, up to their current limit (it should be 6 for the small nest, 9 for the medium and 12 for the big). If you kill all the spiders in a nest, they'll regenerate over time. If you destroy a tier 1 or 2 spider nest, you get spider silk but the nest is gone for good. But if you destroy a tier 3 spider nest (it has three lumps of web), you get six spider silk and one spider egg that can be planted to create a new spider nest. (The only way to increase the number of spider nests is to let a tier 3 nest become a Spider Queen; she leaves behind a tier 1 nest, walks around for a day or two, and then becomes another tier 1 nest.)
- Rabbits: they're regenerated as long as their holes are intact; if you dig up the hole, a rabbit comes out, but the hole is permanently destroyed
- Turkeys: they're vermin and they're there to gobble on your berries! Randomly generated in any bush, you don't have to worry about their quantity.
- Flint: Those that you pick up don't respawn anywhere else on the surface. They drop in caves on earthquakes;
- Rocks: Destroying a boulder or a stalagmite yields rocks, flint and occasionally gold, but boulders don't respawn. They drop in caves on earthquakes;
- Frogs: continuously generated from ponds. Frog Legs are also left when a Merm is killed.
- Fish: continuously generated from ponds. Fish are also left behind when a Merm is killed.
- Bees: continuously generated by beehives or bee boxes, up to a maximum of four per hive/box.
- All Farmable crops: your farms keep generating crops, needing the occasional (renewable) manure to fertilise the farm.
- Honey: You can get honey by killing bees (the bees will renew); or by creating bee boxes and then harvesting them periodically. (You can also get honey from destroying a beehive, but beehives don't appear to be renewable.)
- Mushrooms: They come back in a few days as long as you pick them. If you dig one, you'll get two at once but they'll never appear there again.
Not renewable
- Saplings - once they're gone (e.g. by being burned), they're gone. You can replant them anywhere, though.
- Berry Bushes - likewise. If you dig up a berry bush, you'll need to fertilize it when you plant it, and again periodically, to keep it producing berries.
- Grass Tufts - likewise. If you dig up a grass tuft, you'll need to fertilize it when you plant it, and again periodically, to keep it producing grass.
- Rabbit Holes - if you dig one up, it's gone forever
- Mushroom locations - if you dig one up, it's gone forever
- Honeycomb - you get one if you destroy a beehive, and you can use it to create a bee box. But it appears that the number of beehives you start with is all you get. You can also get honeycombs from killer bee hives.
As you can see, the list is still a work in progress, since I'm trying to discover everything on my own. I'll try to keep this updated every time I find something new. Keep in mind anyway that new features are constantly added to Don't Starve, so these information is not fixed and still likely to be changed from time to time.
According to the Don't Starve wiki, different books have different durability and sanity costs:
- Birds of the World - 3 use, 50 sanity
- Applied Horticulture - 5 use, 33 sanity
- Sleepytime Stories - 5 use, 33 sanity
- The End is Nigh - 5 use, 33 sanity
- On Tentacles - 5 use, 50 sanity
Remember that though Wickerbottom has a much higher maximum sanity than other characters, she also have greater difficulty in gaining it due to her insomnia.
Related Topic
- Does the Screecher mod for Don’t Starve have alternate endings
- What methods are there to to regain sanity
- Are there consequences to running a ‘long day’ game
- Do you have to die to unlock/use a new character in Don’t Starve
- Frogs fell from the sky. Now what
- Help! I’ve put Don’t starve in fullscreen and then minimized it, now I can’t un-minimize it
- Don’t Starve Winter Survival Guide – Best Foods for Winter in Don’t Starve
- Don’t Starve – How to Survive When Everything is Burning
Best Answer
No, this is not a bug. I'm unsure when the last time you played was, but when I started playing in May 2013, I experienced this as well. It means that whatever you were trying to trap triggered it, but got away.
As per the wiki article on Trapping, where you can also see a picture to verify if you scroll down:
To reduce the chance of this happening, I place my traps right on top of the rabbit holes. This makes it so that they are trapped immediately right when they exit. I'd suggest using this method, as the durability loss on traps without catching anything will hurt your efficiency in food gathering.