Best build for pure caster

dark-souls-2

I'm fairly new to Dark Souls 2. I am just wondering what stats/gear I should aim towards. I want my character to be a pure caster using sorceries, hexes, pyromancies, miracles, and maybe a bit of bows or crossbows for those hard to reach enemies. My current character is wearing melee gear, sword shield, that sort of thing. Early game is near impossible without a shield I've found so far.

Any help would be appreciated. I am currently farming the starter areas outside the pursuer boss zone. Should I keep focusing on melee gear until I can re-spec for magic stuff?

Main focus would be SL150 probably won't do new game plus, winning the game once is enough for me, so far I like pyro and sorcereys, I'd like to throw some miracles in there if possible, I looked over all the gear you guys listed for me to aim towards, on a side note what should I try get to help me reach the end of the game, remember im still in the beginning basically

Best Answer

Here is a reference from the wiki

Starting Class Sorcerer

Level 150

Vigor 20

Endurance 15

Vitality 15

Attunement 40

Strength 3

Dexterity 7

Adaptability 10

Intelligence 46

Faith 47

Weapons

Right Hand: Dark Sunset Staff +5 Binoculars

Left hand: Dark Chime of Want +5 (short range) Lightning Dragon Chime +5 (long range)

Equipment

Hexer's Hood +5 Hever's Gloves +5 Velstadt's Armor +5 Velstadt's Legs +5

Third Dragon Ring Chloranthy Ring +2 Clear Bluestone Ring +2 Southern Ritual Band +2

Spells

Great Lightning Spear x2 (PvE) -or- Sun Spear (PvP) Dark Orb x2 (PvE) -or- Resonant Soul (PvP) Scraps of Life Dark Fog Dark Storm Soul Greatsword (If you have the slots, depends on whether you got the +2 southern ritual band)

Tips

PvE tactics for this build are fairly straightforward. Utilize your bottomless pit of dark orbs to ruin everything in front of you. With these stats and this equipment, each orb will do in the ballpark of 500-800 damage depending on the enemy, and you'll be capable of casting one every 1.5 seconds. You have plenty of other tactics to use, like using scraps of life to maintain separation on a horde of enemies, or using your other bottomless pit of lightning spears to snipe enemies from a safe distance. Dark Fog is also very very useful in certain situations, mainly against stationary targets like enemy mages or shield using slow opponents. For example, poisoning a Syan Knight will kill it outright, just wait a minute. Dark storm is fairly situational in PvE, and is best used in coop. This spell is also the reason you want to be wearing heavy armor, because you are nearly guaranteed to take hits while using it, but the damage an enemy will take while attacking you is almost always worth the trade (it generally kills things outright).

PvP requires an extension of the PvE tactics above, but you must be much more savvy in your casting, and faster. Success is rarely instantaneous (no crazy one shot backstabs in this class), but you can almost always impose your will and win a protracted battle. Using spells in combination is key, and you must always keep the pressure on. If you're facing a heavy melee opponent, using scraps of life to maintain separation is extremely important. If you manage to score a hit (which will knock them down) follow up immediately with dark fogs to inflict poison. Or, if you're facing a fast melee opponent, bait them in with dark storm, and follow immediately with a soul greatsword if they are smart enough to not rush into the storm. If the fight is long range against a mage or archer, Dark fog followed by sun spears usually wins the fight quickly. You may want to substitute the Sun spears for Crystal Soul Spear, as that seems to land hit more often in PvP.