I am wondering if anybody has figured out the difficulty jumps in the New Game+.
- Is there a certain amount of restarts/"pluses" where difficulty stops increasing?
- Also, If it is known, just how much do the enemy stats grow with each NG+? I feel like on NG+ (first NG+) enemies were dealing double the damage.
Best Answer
According to http://bloodborne.wiki.fextralife.com/New+Game+Plus a user (ublug) has found that blood echo drops from bosses scale according to the following:
I was unable to find any other quantitative evidence about scaling between the levels.
One may try to extrapolate from this data that enemies will be 10% harder to kill and will deal 10% more damage on ng++ compared to ng+. A similar approach could be taken by estimating boss health at each level of ng+ to estimate the scaling, but this does not seem entirely correct.
If we look at the design of Dark Souls 1, we see the following http://darksouls.wikidot.com/new-game-plus
There is likely a similar system in place for Bloodborne.
Dark Souls 1 also featured a cap in difficulty upon restarting:
The same cap existed in Dark Souls 2.