I initially guessed 50%
health was considered "low health." If you were to melee attack light enemies (i.e., non-heavy enemies like most Bullymongs) at 50%
, it would cause them to stagger. Though after experimenting, this doesn't seem to be the case.
Based on my observations, I'd say "low health" is ~33% health (or 1/3 health).
Fortunately, it is pretty clear when the ability was applied in a kill. Normally you deal a fixed amount of damage to everyone. When the ability is applied, you see a boost in the damage dealt and you get a nice "buzz" sound and a slashing animation for every hit.
To test this, I respec'ed Zero and went off to fight making sure I didn't level up any more during the tests. As a baseline, I fought off enemies with only the Deception skill and no other skills. Every melee attack I dealt gave 55
damage.
I saved and restarted to go on another run. This time I added Killing Blow Level 1 to the mix. Again, most hits dealt 55
damage. Using a weak gun, I chipped enemies' health to around 50%
(as close as I can get it) and hit them with a melee attacks. Still did 55
damage. I then tried for 25%
. Again, as best as I can, I chipped them down to as close as I can to 25%
then hit them with a melee attack. I got boosted damage and other indicators of a successful hit. So it's definitely applied at least at 25%
.
However I noticed that at times when I wasn't quite at 25%
but a little higher, I was still able to get the successful hit. So apparently it was higher. After a few more tests, I came to the conclusion that it is at 33%
at max.
To see if the level of the skill affects this, I tried again with Killing Blow Level 2 and up. You get even more damage of course but it still seemed to apply at 33%
and didn't change.
Yes and no. As I eluded to in the comments, this takes effect only with "electrocute" Damage Over Time effects. Whether or not they're a result of your skills or guns doesn't matter, it just has to be electric DOT caused by you (deathtrap counts as you).
How it really works is every time an enemy takes electrocute Damage Over Time, there's a chance they'll catch fire, too. It never seems to start upon the initial hit with a Shock attack, and it can happen if you stop shooting but let the enemy fry for a second. Most of Gaige's electrical skills will induce Damage Over Time, so many of them have a chance to burn as well.
Best Answer
I'm not 100%, but I think it should. If it states it definitively in other places, then it should be a global thing, despite the name. In fact, the Borderlands Wiki seems to agree: it simply states that critical hit damage increases by 4%. Not melee, not ranged, but just critical hits. In fact, considering that Headsh0t is used in an optimal melee build, it would seem to be correct.