As you said, these are all the pieces already. If what I'd figure is your question it's easy to answer:
"How much damage would I do if I fire for $Length time?"
$Length * $RoF = X rounds
X rounds * $damage = gunDamage
X rounds * $DOT% = avgDotAmount
DoTs are smart in this game, they all have their separate timers and can stack independently from one another. This makes the damage as intuitive as possible:
dotDamage = avgDotAmount * ticks(element)
totalDamage = (gunDamage + dotDamage) * multiplier(element)
As this was far too easy to answer, I can only assume your question would be like
"When can I stop firing, knowing that my DoTs will kill the enemy?"
To which the answer would be "Never, unless the target isn't currently affected, then keep firing."
To us human player at least; for all the data is there in the fountain of numbers that spew from the target you are perforating with bullets. Would we be perfect computers, we could see when a new dot starts ticking(it wouldn't have a previous tick before it) and thus know exactly how many ticks are left. Being human, all we can say is "it's on fire" or "it's not on fire." This makes knowing for SURE your target is going to die impossible, the best one could do is make a normal distribution graph(wiki) with the probabilities if your target will die.
If that's really what you'd want, I could run it through some model, but it's still gonna be a pretty useless graph. Input the specific gun and skills you're using, and you could get a graph with probabilities mapped vs dotDamage. Even if you could watch that while shooting things, you can only guess how much health your target has left.
If instead, and my final guess, the question would be "How much do I overkill?" that amounts to the same, as that is also "Amount of dotDamage still to be done."
With a little help from what's basically the same question at gamefaqs, I was able to figure it out.
As their instructions are a little confusing ('across the street' and any of the cardinal directions mentioned are flat out wrong), the working instructions are:
- From standing in front of the building, facing where the Sheriff had been.
- Turn to your left, and go to the neighboring building.
- Just past the building will be some crates; jump up those.
- On top of this building is a sign with two diagonal braces; walk up one of the braces.
- From the top of the sign, jump over to the next level of the building.
- Walk out on the rod heading towards the Sheriff's building
- Jump off the rod before it becomes a cable.
It's actually relatively easy, once you figure out that you can walk up the sign supports. (I had originally tried jumping onto the sign directly)
Best Answer
Always change the clock to the past, not the future. The lockout is for 24 hours from the last time the system marked you as defeating the boss. If that time is in 2014, you won't be able to play the boss again with your clock set to normal until after that date (e.g., for Xbox, any time your console is online).