I was playing Borderlands 2 and realized that Marcus gives you a slag weapon to test. I've always wanted a slag weapon, however, I also want the XP. Is there a way to get the XP and keep the weapon?
Borderlands – way to keep mission weapons
borderlands-2
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There is no single DPS number that I have seen (only about 45 minutes play time), much like Borderlands. Instead, you've got to look at multiple stats and make a judgement call based on personal preferences. As with Borderlands, I expect that taking things for a spin will be really important when it's a close call.
In addition to the stats you see when you mouse over a weapon, there are at least a few hidden stats: Zoom Level (present in Borderlands 1), recoil, and stability. Shooting down a sight impacts DPS, obviously, and stability is a major factor there. Recoil will affect dps when firing rapidly/burst.
It's not always desirable to shoot as fast as possible (even when not using scopes/iron sights). I think it's just impractical to include a DPS calculation. I do wish Borderlands weapon "cards" showed more stats though. Stability is really important for sniping, for example.
Weapons that REGENERATE ammo
Note, the following two weapons require a purchase of the Ultimate Vault Hunter Upgrade pack
Counterbution revengence. The reckoning. – High overall stats. Behaves like a bouncing betty grenade when reloaded. Regenerates SMG ammo when wielded.
Fresh Meat! – Very low pellet count. Greatly increased fire rate. Achieves maximum accuracy much more quickly than other Hyperion shotguns. Magazine randomly refills a random amount of ammo as it's fired, giving it a wildly variable magazine size in use. Fire rate highly increases under sustained fire.
Grenade Mods that REGENERATE ammo
The following 4 mods will require purchase of the DLC, Tiny Tina's Assault on Dragonkeep
What's a jigawatt? – Always Shock. Regenerates grenade ammo over time. Shoots straight forward with a lightning graphic and explodes on impact. Character may shout "Lightning Bolt!" and a custom throwing sound will be heard after use while playing in Tiny Tina's Assault on Dragon Keep.
Don't pay it back, pay it forward. – Always Shock. Regenerates grenade ammo over time. Shoots a bolt of lightning straight forward that explodes on impact and arcs to nearby targets. Character may shout "Lightning Bolt!" after use while playing in Tiny Tina's Assault on Dragon Keep.
Porkchop Sandwiches! – Always incendiary. Regenerates grenade ammo over time. Shoots a slow moving fireball straight forward that explodes on impact. When used, has a custom sound effect when thrown and the character may shout "fireball!" while in the DLC Tiny Tina's Assault on Dragon Keep.
What manner of man are you that can summon up fire without flint or tinder? – Always incendiary. Regenerates grenade ammo over time. Shoots a fireball straight forward that explodes on impact. Four additional fireballs spawn above the spot of the original explosion and fall to the ground. Character may shout "Fireball!" upon use while playing in Tiny Tina's Assault on Dragon Keep.
No wand required. Just point and shoot. – Always slag. Grenades slowly regenerate over time. Two (Blue rarity) or Four (Purple rarity) child grenades home in on targets and explode instantly. Character may shout "Magic Missile!" after use while playing in Tiny Tina's Assault on Dragon Keep.
Weapons that DON'T consume any ammo
It's closer than you think! (no it isn't) – Does not consume ammunition. Shots fired form a fixed lemniscate (∞) pattern, ignoring normal recoil behavior. Increased accuracy when aiming down the sights.
As an extra note, you'll need to have at least 1 bullet of pistol ammo, or the Infinity will not fire.
Vladof launchers can have the special ability "reduced ammo consumption," which means that every third shot fired is not deducted from either the magazine or the player's ammo stock. This is coupled with lower base damage, though the overall destructive capacity of the weapon remains roughly the same as an equivalent launcher from most other manufacturers.
Best Answer
Unfortunately not, IIRC you are talking about the mission where you have to go to his shooting range. You cant keep those weapons but just dig into everything you can, you will find one pretty soon, you could also find other slag weapons like rifles and bazookas.