What happens once all available rooms on a ship contain a system?
Can a new system replace an old one, or will it become impossible to change systems (except for the medbay and the clone bay)?
ftl-faster-than-light
What happens once all available rooms on a ship contain a system?
Can a new system replace an old one, or will it become impossible to change systems (except for the medbay and the clone bay)?
If we number the ships shown in the hanger of the Advanced Edition of the game by position:
1 2 3 4 5
6 7 8 9 10
This is briefly how to get the ships.
Expect minor spoilers throughout
Kestrel Cruiser
The default ship, always available.
Engi Cruiser
Reach sector five with the Kestrel Cruiser.
Federation Cruiser
In a Rebel Stronghold sector you may locate a "huge Rebel shipyard".
Choose to look around, this will trigger combat with a difficult opponent.
Defeat this opponent.
OR
Complete the game (defeat the Rebel Flagship) with the Engi Cruiser.
Zoltan Cruiser
In a Zoltan Homeworld sector you may be approached by a ship claiming to be an unarmed peace envoy.
Choose the Hear them out type option and you'll get a quest marker.
Once there you have to negotiate peacefully - first choose the reconcile option, then the bloodshed is bad option.
OR
Complete the game (defeat the Rebel Flagship) with the Federation Cruiser.
Lanius Cruiser
Unlock 4 ships, not including the starting Kestrel
Stealth Cruiser
Complete a quest involving stolen blueprints, that you can find in an Engi Homeworld sector.
You need to have an Engi crew member.
One node will have civilian ships frantically discussing something, choose the blue option with your Engi crew member.
You receive two quest markers - one real, one false, with no way to tell apart - go to either (but plan for reaching both) and fight the ships, when they try to surrender demand info on the stolen tech.
If you defeated the one at the real quest marker a new final marker will appear.
Head to the final quest marker and defeat the ship you find there.
OR
Complete the game (defeat the Rebel Flagship) with the Rock Cruiser.
Rock Cruiser
Complete a quest that you can find in an Rock Homeworld sector.
One node will involve a Rock ship insulting you.
Respond with the option along the lines of "I'll succeed or die trying".
Follow the quest marker wait for the ship to FTL away. Don't destroy them, and don't kill all their crew. (You can cause them some damage, and you can kill some crew, if you need to.)
Go to the final quest marker.
OR
Complete the game (defeat the Rebel Flagship) with the Slug Cruiser.
Slug Cruiser
Complete a quest that you can find in an Slug Home Nebula sector.
Requires level 2 sensors or a Slug crew member.
Slug ships will often surrender and offer their stores to be spared, accept all of these as one will offer an experimental weapon, refuse this and ask for data instead.
At the new quest node choose "Try to tail them without being noticed," After that, if you have level 2 scanners or a slug, choose the blue option, then destroy the enemy ship or its crew before it powers up its FTL drive.
OR
Complete the game (defeat the Rebel Flagship) with the Mantis Cruiser.
Mantis Cruiser
Complete a quest involving a famous thief. This can be found in a Mantis Homeworld sector.
You need to have a Mantis crew member as well as a teleporter system and level 2 medbay or clonebay.
There will be a node where a captain with the name KazaaakplethKilik will greet you, use the 'blue' response that is available if you have a Mantis crew member.
Kill all the crew on the ship - do not destroy it.
Then choose the blue option again (requires level 2 teleporter).
Finally choose another blue option (requiring the level 2 medbay).
OR
Complete the game (defeat the Rebel Flagship) with the Zoltan Cruiser.
Crystal Cruiser
This ship is found by first acquiring the 'Damaged Stasis Pod' augmentation - as a reward for a random encounter found in Pirate Sectors, Engi Sectors/Homeworlds and Rock Sectors/Homeworlds.
With this installed, you have to wait until you find a Zoltan research facility (found in Engi Sectors/Homeworlds and Zoltan Sectors/Homeworlds), in addition to the normal options is a blue option to have them examine the capsule.
You will then aquire a new, special, crew member.
Now you need to find the Rock Homeworld sector. Here you may find a random event involving an 'ancient device', using your specialist crew member you have to trigger the blue response option.
You will suddenly travel to a new, hidden, sector. In this sector is a quest marker. Go to this quest marker and this new ship will unlock, the Crystal Cruiser.
OR
Complete the game (defeat the Rebel Flagship) with both Type A and Type B of every ship except the Lanius Cruiser.
Complete two of the three ship achievements for the same type of ship.
Reach sector 8 with Type B of the same ship and Advanced Edition Content enabled.
Having had to depend on an Ion/Beam combo, I've worked out the Critical thing for Ion Weapons is consistency.
As agent86's answer says, Multiple hits within the "Lockdown" period stack, but the minute that timer runs out, the locked system restores to full.
So your aim is to keep the lockdown timer on any disabled system from running out. Therefore you should be focused on ensuring on repeatedly hitting one system within its period rather than spreading ions around other systems.
To illustrate; if you bring shields down to 0 with ion, then target weapons, you have to hit the shields again before the lockdown on the shields lifts, otherwise they'll restore, and then while you're bringing them down again, the lockdown you've put on the weapons will lift.
If instead you keep hitting the shields, you'll keep resetting the lockdown timer on them and they'll stay down. At this point your other weapons pick up the slack and tear into the non-ionned systems.
Once you have low enough shields that other weapons can penetrate (e.g. your lasers can bring them down, or your halberd/glaive can breach them), you want to focus at least some of your system damage on the helm and engines. Remember, every miss with an ion weapon is bringing you closer to a timer reset.
One useful trick is to alternate between ionning a single system and the shields (e.g. one to the shields to reset their timer, then one to the weapons to lock them down). However you increase the chance that one miss will lead to the shield lockdown running out, especially with the slower Heavy Ion cannons. (Which is why faster ion blasters are more expensive/require more power than ones that do more damage).
Other useful tips:
I hope this helps!
Best Answer
No, once you purchase (or otherwise obtain) the last (8th) system available for your ship, you cannot swap out existing systems to make way for the desired one.
Systems in stores will darken and have the tooltip "You've reached the System Limit". Presumably, if there were any events that would grant you a system, it would work like the reactor upgrade and grant you the rest of the award and omit the system. The only exception to this rule is, as you have noted, the medbay/clone bay - which will replace each other.
Also of note; while the Backup Battery is displayed in the "Systems" tab of stores that sell it, it is a Subsystem, and does not count towards your system limit.