The basic formula is: DPCT = average_damage * modifiers / effective_casting_time. (DPCT = Damage Per Cast Time)
average damage usually is easy: (min + max) / 2. min and max are given in the abiliity description. For dots (damage over time effects), sum all the damage it will do during its lifetime.
effective casting time frequently is easy as well: just read the ability description, and subtract bonusses from talent trees.
modifiers usually are the hard part. The descriptions of modifiers might be clear, but it seldomly is clear whether they are additive or multiplicative when combined.
And even if the description from the game is clear, it might be wrong. Tooltips are not always updated the same patch as the code that does the calculations. As SWTOR recently has had a beta with lots of balancing changes, it's a safe bet that some tooltips will be wrong!
Let me give an example: if two effects each increase damage by 10%, the combination could be 10% + 10% = 20% (additive) or 1.1*1.1 = 1.21 = 21% (multiplicative).
Not much of a difference, but elitistjerks will want to be as exact as possible. This is where things get time consuming: use the ability 1000 times, parse the combat log, and see whether it is closer to 20% or 21% on average. A basic knowledge of statistics might be required to know when you've parsed enough log files.
A quicker trick might be to observe the maximum possible. If the maximum hit is e.g. 100, and there are two 10% increasing effects active, a hit of 121 is a clear indication that the modifiers are multiplicative. If you are able to rule out other causes (other modifying effects, crits, level difference with target, ...).
It gets even harder when effects are coupled: e.g. a very good ability with a cooldown of 12 seconds, but only usuable when another effect with a chance of 25% to happen is active. One cannot assume that this ability will be used every 12 seconds, as that other effect might not be active when the cooldown is finished.
In those cases, it might be easier to simulate a combat. Repeat the simulation many times and take the average. Again: a basic knowledge of statistics might be required to know how many times the simulation should be repeated.
Those are the basics.
For more details, just read the elitistjerks posts. WoW is a complicated games, and has many effects, both multiplicative and additive, so formulas can appear to be complicated. However, the basics are still the same.
Once you grasp each and every detail of the simulations, and as a proof have written some simulations yourself, you might consider to change your job :). Those skills are highly wanted by e.g. banks and insurance companies...
You're correct in your assumption that they do not share the "feelings" or affection statistics.
There is a limit to one Cartel Pack or Gree Reputation "spaceship pet" and one non-spaceship (creature, droid) pet out at a time, in addition to your active companion. There is no effective limit on how many you can own.
They cannot be levelled or upgraded at this time.
The training droid is an item rather than a pet, and does not join in combat but simply can be used to place an effect around your target. There are no pets that provide combat damage or anything outside of audio/visuals at this time, and doubt they will add such features since our companions fill this role.
These items are mostly for visual appeal and to add to the game world, possibly for role-play elements as well.
Hopefully this answers your questions Matthew , may the force be with you....
Best Answer
When crafting, all materials in the Legacy storage are available to you.
The are drawn in this order:
This allows you to maximize both accessibility of materials to your alts as well as reduce what you're carrying around.