Wojtek addressed most of your questions, but I'm just going to add details to this one question.
**Are there certain cards that are more cost effective to DE? **
There are two things that affect how much dust you get when you disenchant a card.
- Card rarity
- Foil/non-foil
Card rarity can be found by looking at the gem in the center of the card. Common cards have a white gem and give 5 dust when you disenchant them. The colors match the colors in World of Warcraft, with the highest being orange (legendary). Cards that are more rare will disenchant into more dust (you can see how much as Wojtek explained). Also, the cards you get as you level your hero to 10 are considered "basic" cards and don't have a rarity gem. They can't be disenchanted.
- Normal Gold
- Craft DE Craft DE
Common 40 5 400 50
Rare 100 20 800 100
Epic 400 100 1600 400
Legendary 1600 400 3200 1600
If you go through the math to complete a complete set of 2 copies of every card (leaving all of the disenchanting and crafting until last), you're much more likely to need to disenchant commons and craft legendaries. source
Sometimes you can find gold (foil) versions of cards when you open packs. These cards functionally play exactly the same, but if you disenchant them (and keep the non-gold versions of the card) then you'll get more dust. On the other hand, gold versions are animated (some are QUITE nice) and a nice thing to show off.
So, to answer your question, it is generally more cost effective to disenchant the gold cards, if you don't care about the aesthetics and status of using the gold cards.
Another fact to note, if you use the "disenchant extra cards" button, it will automatically keep 2 regular and 2 gold copies of each card (for a total of 4 copies of the card). You have to manually decide which cards you want to keep and disenchant the others.
Yes, the cards in your opponents hand are in a fixed order. They are sorted by the time he/she drew them, with the leftmost card being the oldest. If you pay attention you can determine which turn the played card was drawn. There are a couple of tools that can help you with this such as Decktracker, which shows you which turn each card in your opponents hand was drawn.
Best Answer
It turns out to be pretty simple, as long as you know the trick. Card played have an ID in the zone log and if that ID is above 67, the card was created by some other card or effect. This won't work if the card is played, returned to the hand, then played again, but there might be an easy way to track this as well. If nothing else, you could still track the position of the card in the hand.