I am hearing Cow/Sheep/Horse sounds coming from the tiles. This is despite having ambience audio volume set to zero. I only have Sound Effect volume above zero.
I find those noises should be ambience, much like when you zoom in on a city, you hear car honk sounds. They are not event sounds or interface interaction sounds. They just randomly go baa
while sitting on the map.
How can I silence the lambs?
I tried searching for the MP3 file without luck.
Out of all the animals. I think the sheep noises are the worst of all. I rather not play the game with no sounds.
Best Answer
I have a solution. I figured it out by searching all files that contained the word "Sheep". I discarded scenario and civlopedia files and found this file.
Audio3DScripts.xml
I found that file in (could be different for yours)
There are two ways, either changing the min and max volume or changing the category of the sound.
Changing the max an min volume being the second preferred option by changing both to zero.
The recommended option is to change the
<SoundType>
fromGAME_SFX
toGAME_AMBIENCE
A typical sound entry looks like this. (Since I played an map that showed an elephant, i used that as my test)
All i did was change the
min
andmax
volume to 0 or change thesoundtype
.Both worked in my tests; no more elephant sounds. You will see there were two entries for the elephant, one for a foot shuffle and one for an elephant call. A few of the animals (or other things) have more than one sound. So just change the type or turn the volume down on the ones "annoying" you.
The file is not long and includes sounds for the following animals.
Ha, I silenced the lambs! It puts the lotion on its skin or else it gets the hose again.
Special mention: