A central theme in Civilization is the race to build wonders. World wonders can only be built by one civilization.
In previous Civilization games and civ-like games there were various consolation prizes for beginning to build a wonder and someone beating you to it. I think in Civ 5, half of the extra production was converted to money. In some previous games I think the production could be used on other buildings.
In Civ 6, though, it's not clear if a player receives any benefit from starting to build a wonder and failing to complete it before another civ does.
Is there any consolation price, like extra gold, when losing a wonder race?
Best Answer
The other answers are no longer correct, as of Gathering Storm (and possibly before).
When failing to complete a wonder in time, you will now receive a notification; it will indicate exactly how much production was "awarded" to the city in question:
The next production you select in the city will be reduced in price by the value of the wonder; and given how expensive wonders are, it is likely to become "free." (Notably, no production can take less than one turn; so it's hugely wasteful to select a cheap unit or something immediately after being refunded for a Wonder; the best options are probably other wonders, high-tech buildings, or Armies/Armadas.)
For instance, after clicking the notification above, here's the production interface in the named city:
Note my city's production, ~90/turn; and the cost of the Helicopter Corps, 1350, taking only 3 turns to produce.