Tedium comes from feelings that you're making a lot of decisions that don't really impact anything. So...
Minimize how many decisions you have to make:
(Of course, try to get rid of the decisions that don't matter, and keep the ones that do.)
- Automate! If you're bored with workers, set them to automate, and make them stop pestering you. There's also an auto-explore.
- Move your units where you really want them to go, not just this turns movement points.
- Fortify or dismiss unit when they're really not helping anymore. They stop asking for orders!
- Set build queue for cities. (thanks @Colen)
- Open the tech tree and tell it to research to something late in the tree. I think with shift or ctrl you can queue up techs as well.
- Puppet Cities - Rather than controlling every city yourself, take over a few, and leave them as puppets. They benefit your civilization, without costing your decision making time.
- City States - For that matter, don't take over city states if you don't have to. They'll help you just fine as they are, with the right convincing.
- Play on faster speeds - This minimizes the extra turns you make decisions for only units, often needlessly.
- Play on a smaller map - Getting places doesn't take a long, and there will be less cities/units overall.
- Play against less opponents - This is best accomplished as a consequence of playing on a smaller map, and the benefits are the same: less decisions to be made.
From my experience, quick games on average are just more fun, because even if the game is bad, its over quickly. Then you start a new game and have a chance to learn from mistakes all the sooner!
The answer is: it depends. :)
The best strategy is to have a strategy, i.e. decide how you want to win the game in advance. Are you going for a domination victory? Scientific victory? Cultural victory?
Pair this with your chosen civilization and the surroundings of your city(ies) to decide what to build and research.
Are you going for a cultural victory and are playing Ramesses? You should try to build as many wonders as possible and any improvements that'll help you do so.
If you're going for a domination victory with the Chinese though, you should go for military buildings, anything that'll enhance production of great generals and happiness-boosting buildings (since your sprawling empire needs to be kept happy).
For any civilization though you need to balance these decisions with the given situation. Is your city in the mountains but has very little access to food? Then you can safely skip the production-boosting buildings but should concentrate on granaries and water mills. Or are you situated on a tiny island? Then harbors and marine buildings should probably be your preference.
You need to play to your civilization's strengths and balance out your situation's weaknesses. Playing "evenly all over the map" usually works in easier difficulty settings, but you'll need to specialize and focus on higher difficulties. If you set yourself a goal, the question of what to build or research next usually answers itself.
Try to shoot for a cultural victory for instance, and begin by choosing an appropriate civilization. This should be a good experience to show you how playing a focused game can turn out. Playing "all random" is usually more challenging, since it may take quite a few turns until you have formulated a strategy (or you may never get around to formulating one at all).
Anecdote: I just won a cultural victory with the Egyptians, and it was an enormously fun game. I had all of two cities with no military power to speak of (two Infantry units rather late in the game). My empire was tweaked to perfection though and was oozing culture (obviously) and money, which I used to keep good relations to my neighbor Wu (China), who apparently went for a domination victory. I was declared war upon twice by other civilizations (once by two civilizations teaming up against me), and both times used my good relations to have my enemies wiped out by China for me. I had to bribe my way through the last 20 or so turns, since Wu and I were the only civilizations left (~40+ cities vs. 2), and I was the only thing standing in the way of Chinese world domination.
Lots of interesting gameplay to be had in this game. :)
Best Answer
There are definitely differences in AI behavior between difficulties - in particular, the AI is far more aggressive in their behavior: they will scheme against you and actively exploit your weaknesses (e.g. attack you if your army is weak). This behavior could be said to be "smarter". It's a completely different experience, and if you find yourself winning too easily I recommend moving to a higher difficulty for more engaging gameplay.
As to whether the AI is also smarter in micro-decisions - such as tactical combat or citizen allocation - I think the answer is no - it behaves very similarly in these regards.