Civilization – the effect of switching between conflicting social policies

civilization-5

Certain social policy branches conflict and cannot be taken together (eg, Piety and Rationalism). I usually plan ahead to make sure I don't end up wanting conflicting branches, but the other day I did (almost!) activate one to see what happened.

I was given a warning that doing this would cause anarchy for some turns, at which point I stepped back because I was in the middle of a live game.

So, what happens if you activate a social policy for a branch that conflicts with one that you already have active?

Presumably you lose the policies from the conflicted branch, but is this forever?
Or are they hidden in case you switch back later?
Or maybe you get the policies "refunded" and get to transfer them elsewhere?

Best Answer

  • You get some turns of anarchy, which means your science, commerce and culture stagnates and you get a big penalty for production,
  • You lose the policies in the branch you abandoned (no refunds).

Actually I think in some cases it still might be not such a bad idea to do that. Especially if you didn't invest too much in that policy and you are not going for cultural victory anyway. Some early game policies matter much less in the late game. For example you can use a bit of Liberty for early expansion and then abandon it for Autocracy.