I noticed that it looks like you can pick different difficulties for different players in Civilization 5 multiplayer. What effect does this have on the game play? Are AI just nicer to the lower difficulty player?
Civilization – What happens when two players play the same game at different difficulties
civilization-5
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Best Answer
Summarized results:
Onto the proof, first the two testing parameters:
vs.
![Rapida using Settler](https://i.stack.imgur.com/NfuCY.png)
Happiness works as expected:
I have a starting happiness of 6 after my first city on deity. Cartecs has a happiness of 15 on Settler.![Deity Happiness](https://i.stack.imgur.com/WQj1l.png)
vs.
I have a happiness of 15 on settler difficulty with cartec's playing on deity.![Settler Happiness](https://i.stack.imgur.com/V9ghI.png)
Interestingly, it looks like it uses the lowest player's difficulty for barbarian fights:
I'm playing on deity difficulty here with a settler difficulty human in the game:![Barbarian on Deity multiplayer](https://i.stack.imgur.com/MPbBA.jpg)
vs.
I'm playing on settler difficulty here with a deity difficulty human in the game:![Barbarian on Settler multiplayer](https://i.stack.imgur.com/x1Nxb.png)
vs.
Lone human at deity difficulty:![Only human deity](https://i.stack.imgur.com/tZE4F.png)
AI Starts:
Turn 9 in both cases:
Playing on settler with another human on deity results in computer's using settler starts:![Settler difficulty AI](https://i.stack.imgur.com/mHzbl.png)
vs.
This is a game with just me playing on deity difficulty.![Alone deity AI](https://i.stack.imgur.com/gjPWg.png)
I saw further proof in both games. While playing the multiplayer Japan managed one city by turn ~14. In the deity game alone, Egypt managed two cities and multiple warriors. This is consistent with settler vs. deity starts.
As a settler difficulty player I was able to find settlers in ruins, and get a lot more upgrades quickly. As a deity player I did not notice a particular increase in ruin rewards. This doesn't really prove much beyond the fact it either uses the lowest difficulty bonus or uses the individual bonuses.
As a settler player it cost 10 culture to get the first policy. As the deity player it cost 25 culture to get the first policy. You can see this in the happiness screenshots.