A strategy that works for me is the standard giant-healer attack. Find and take out the air defense close to you by distracting the defenses with a couple troops, use a few wall-breakers to break the wall. Then send as many giants as needed to take out the air defense. Then you can deploy the healer and the giants will destroy most of the defenses with nearly no trouble, provided no air defenses. However, problems can often arise with this strategy. The wall breakers could die, the giants could switch to a different target. In the event of this, I find a healing spell as a good way to keep the giants alive until it is safe to deploy the healer. Place it in the spot the giants will go, or in the center of them if there attacking. For clan castle troops, a few troops will do the job. Usually a lightning spell can quickly kill a mob of archers/barbarians. Even if the air defense is still there, deploy the healer as far from it as possible. YOU NEED THOSE GIANTS! Anyway, once the defenses somewhere are taken out, deploy archers or barbs to take out some stuff. If something is out of range of a defense, shoot it down. I have used this strategy for a month, and it is very effective. I have not lost one battle since I started doing this. Understand this works differently for everyone. Hope this helps.
All builds are different but in my opinion you should not be working on your walls at all at this time. If you face any enemy that is strong enough to blow past your defenses (cannons, archer towers, etc), they will get past your walls.
TIPS at Townhall Level 5
At this TH level, You should try and focus on farming & building. I do not recommend going for trophies or otherwise known as cupping. The more trophies you have, [99% of the time] the harder the opponent you are trying to farm from.
Try to max out your camps, barracks, and Clan Castle (which you also have to be in a clan) first so you can have the max number of troops to attack / farm with. At TH level 5, these are the max building levels:
At townhall level 5, max level barracks is level 7, max level Army Camp is 5 and max level Clan Castle is 2.
Note the unlocked units at Barracks level 7. The strongest unit you have is the Wizard, although you should factor in cost of elixir per attack.
As the picture above shows, you can have a max of 3 level 5 army camps which will hold a total of 135 troops. Take the 135 troops + 15 troops from a full clan Castle (which again you must request from clan members) = 150 Total attacking troops.
The last factor you have to put into perspective is what league you are in. My recommendation from average opponent strength would be these builds:
TL;DR
Trophies 0-1400
- 10 Giants (housing space of 5 each) = 50
- 50 Barbarians (housing space of 1 each) = 50
- 8 Wall breakers (housing space of 2 each) = 16
- 29 Archers (housing space of 1 each) = 29 OR 29 Goblins (housing space of 1 each)
Total of 150
If elixir and time is not a factor when farming, then a good tank & heavy DPS build should do the trick.
- 15 Giants = 75
- 10 Wall breakers = 20
- 12 Wizards (housing space of 4) = 48
- 2 Goblins/barbarians/archers = 2
Total of 150
Have your Giants be your tanks. They will go for defenses first. While the defenses are distracted by your tanks, try to attack their resources.
As I mentioned above, I do not recommend going for trophies. Once you have the majority of your opponents resources, quit the attack by tapping the Surrender button.
The more gold you have, the more you should focus on protecting your resources for when you are not playing. Therefore, I would advise putting your gold back into upgrading your defenses such as cannons, archer towers, etc. Try not to upgrade your walls past level 5 as you should put those resources elsewhere.
Best Answer
Yes, you can train a unit even if it is currently upgrading in the laboratory.