The "But You Can't Hide" achievement requires that you kill 100 enemies while they are running away. How can I make enemies flee in order to get the achievement?
Diablo – How to make the enemies flee
achievementsdiablo-3diablo-3-demon-hunter
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It does not seem to matter how fast you beat on them to determine the quality of the overall drops. The most important thing is to actually kill them before they open a portal and escape. The last drops upon death (and possibly right before death) are magic items, as opposed to gold, so it is well worth making certain you kill them.
There are different types of treasure goblins, and they seem to have different qualities of loot.
I encountered a Treasure Pygmy during Act 3 of normal, and, despite not killing him particularly quickly (certainly not as fast as I had killed some early treasure goblins), I had the extreme fortune of having 3 rare items drop from him. I'm not certain if this is simply an extremely lucky coincidence, or if the quality of the drops was influenced by the particular monster title.
Edit: I just encountered a Treasure Goblin much later in Act 3, and he dropped 4 regular magic items (no rares), even though I beat him down much faster than the Treasure Pygmy. This seems to corroborate the idea that the Treasure Pygmy may simply be a rarer, better version of the Treasure Goblin.
Edit: After quite a few more tests, ranging from chasing the Treasure Goblin (of a number of varieties) around, to beating them down before they could move more than a few yards, to killing them moments before they step through a portal, there is absolutely no discernible difference in the quantity or quality of items they drop. They always drop 1-4 magic items, plus gold, gems, and crafting pages/tomes (if you are high enough level for gems and/or crafting pages/tomes to drop).
There are 82 of these and they are all found randomly. I've added all the ones that I've confirmed personally to start with plus those listed on the Diablo 3 database that I've verified on other sites. For the sake of completeness and simplicity, I'm posting this as a community wiki post so that people can add what they find:
Act I
- Bellybloat the Scarred, Infected Monstrosity - Cathedral Level 4
- Captain Cage, Commander of the Dead - Cathedral Level 4
- Cudgelarm, Undead Mauler - Cathedral Level 2
- Dreadclaw the Leaper, Rodent of Unusual Size - Fields of Misery
- Drury Brown, Thief of Bones - Defiled Crypt
- Ebenezer Samuel, Deceased Scribe - Old Tristram Road / Mass Grave
- Fecklar's Ghost, Horror of the Shadows - The Festering Woods
- Firestarter, Burn to a Cinder - Cathedral Level 2
- Jezeb the Conjuror, Cultist Beast Caller - Leoric's Manor
- Logrut the Warrior, Fierce Moon Clan Fighter - Highlands Crossing / Southern Highlands
- Lorzak the Powerful, Bearer of Frost - Southern Highlands
- Lucious the Depraved, Thief of Corpses - Cemetery of the Forsaken
- Mange, Vicious Infected Beast - The Weeping Hollow
- Merrium Skullthorn, Plagued Skeletal Fighter - Cathedral Level 2
- Qurash the Reviled, Plaguespinner - Caverns of Araneae
- Ragus Grimlow, Gorged Undead Brother - Cathedral Level 1
- Rathlin the Widowmaker, Plagueweaver - Caves of Aranae
- Red Rock, Heart of Fire - Southern Highlands
- Sarella the Vile, Cruel Servant of the Coven - Leoric's Manor Courtyard
- Venimite, Tiny and Deadly - Caverns of Araneae
- Zhelobb the Venomous, Broodspawn of the Queen - Caverns of Araneae
Act II
- Ashek, Diminutive Fallen Fighter - Black Canyon Mines
- Beyatt, The Elusive One - Stinging Winds, Lost Caravan subarea
- Blarg the Imp, Frenetic Fiery Creature - Desolate Sands
- Bloodfeather, Winged Desert Predator - Desolate Sands
- Gart the Mad, Maniacal Fallen Master - Howling Plateau
- Hazzor the Viper, The Sibilant - Sewers of Caldeum
- Hellscream, The Render - The Unknown Depths
- High Cultist Murdos, Cruel and Powerful Cult Acolyte - Alcarnus
- Mage Lord Caustus, Guardian Lord of Poison - The Storm Halls
- Mage Lord Flaydren, Guardian Lord of Lightning - The Storm Halls
- Mage Lord Ghuyan, Guardian Lord of Fire - The Storm Halls
- Mage Lord Skomara, Guardian Lord of Frost - The Storm Halls
- Otzi the Cursed, Infected Creature of Death - Eastern Channel
- Raiha the Vicious, Swiftness of a Cat - Desolate Sands
- Razormouth, Terror of the Sand - Black Canyon Mines
- Saha the Slasher, Infected Terrifying Claws - Howling Plateau
- Sammash, Coven Thug - Alcarnus
- Shondar the Invoker, Master of the Threshold - Alcarnus
- Stinging Death Swarm, Relentless Cloud of Pain - Eastern Channel / Western Channel
- The Archivist, Dark Lorekeeper - The Unknown Depths
- Thrum, Giant Stone Mauler - Realm of Shadow
- Torsar, Storm of the Desert - Dahlgur Oasis
- Yakara, Savage Serpent Warrior - Eastern Channel
- Yeth, Hound of Pestilence - Road to Alcarnus
Act III
- Axegrave the Executioner, Heads Will Roll - The Keep Depths Level 2
- Axgore the Cleaver, Lord of the Phasebeasts - Core of Arreat
- Bashface the Truncheon, Powerful Demon Warrior - Stonefort
- Belagg Pierceflesh, Bone and Arrow - The Keep Depths Level 3
- Blarg the Foul, Diseased Warrior Brute - Bridge of Korsikk
- Captain Dale, Former Guard Captain - The Keep Depths Level 1
- Charuch the Spear, Deadly Blood Clan Ranger - Tower of the Cursed level 1
- Chiltara, Vile Frost Stalker - Caverns of Frost Level 2
- Demonika the Wicked, From the Heart of Hell - Tower of the Damned Level 1
- Direclaw the Demonflyer, Swift Winged Death - Rakkis Crossing
- Dreadgrasp, Tendrils of Evil - The Battlefields
- Gholash, Savage Fiery Brute - Tower of the Damned Level 1
- Gormungandr, Serpent of Arreat - Arreat Crater Level 1
- Gorog the Bruiser, One-Thousand Pounder - The Core of Arreat
- Growlfang, Bite Much Worse Than Bark - Arreat 1
- Gugyn the Gauntlet, Impassable Barrier - The Keep Depths Level 3
- Haxxor, Wielder of Giant Axes - Tower of the Cursed Level 2
- Hyrug the Malformed, Forgotten Scourge - Tower of the Cursed Level 1
- Lummock the Brute, Enraged Bone Breaker - Rakkis Crossing
- Marchocyas, Winged Horror - Skycrown Battlements
- Mehsak the Abomination, From the Depths of Arreat - The Battlefields
- Riplash, Thief of Souls - Tower of the Damned Level 2
- Severclaw, Fiery Crawler - Arreat Crater Level 1
- Shandra'Har, Vile Plagued Conjuror - Rakkis Crossing
- The Crusher, Just Passin' By - Tower of the Damned Level 2
- Thornback, Spiked Fire Beast - The Keep Depths Level 1
- Vicious Gray Turkey, Delicious Armored Beast - The Keep Depths Level 3
Act IV
- Grimnight the Soulless, Shadow of Death - Silver Spire Level 2
- Haures, Hand of Ruin - Silver Spire Level 2
- Khatun, Sky Terror - Gardens of Hope 1st tier
- Kysindra the Wretched, Lust's Forlorn - Silver Spire Level 1
- Pyres the Damned, Eternity of Fire - Silver Spire Level 1
- Rhau'Kye, The Eye of Flame - Silver Spire Level 2
- Sao'Thall, Embodiment of Hatred - Silver Spire Level 2
- Slarg the Behemoth, Massive Hellbeast - Silver Spire Level 1
- Torchlighter, Breath of Flame - Gardens of Hope 2nd Tier (Possibly 1st Tier)
- Veshan the Fierce, Cloaked by the Unseen - Gardens of Hope 1st Tier
If you edit the lists above, please note the specific area and sub-area where you found them.
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Best Answer
The simplest way to get this achievement as a demon hunter is to get into melee range of the ranged demons and enemies you find (this includes Succubi, Skeletal Archers, and others). They'll run to stay away, so you can simply kill them while they run.
No need to get fear on hit equipment. It's an alternative, but getting specific equipment just for an achievement may be a waste of gold.
It's probably better to do this while on Normal (I got it without even trying on act III), since these monsters rarely go without the company of melee hitters, and getting into melee range of those on Nightmare or higher difficulties may be a suicide.