I bought the S3 Terios controller and it's connected with Bluetooth to my PC (Windows 10). The right side doesn't work, but it does work on my phone.
Diablo – The right side of the S3 Terios controller doesn’t work on pc
diablo-3
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I play a tank and try my best to keep aggro on me at all times, and here is what I've observed
Aggro is initially obtained through proximity or attacks (even non-damaging attacks)
Aggro obtained through proximity can be trumped by damage, meaning if you do damage you can pull aggro off of someone who had obtained it through proximity only.
You do not pull aggro from doing more damage than another person once aggro is obtained via damage
Mobs will frequently and randomly decide to stop hitting their target, and look for someone else to hit. Once this happens, aggro can be re-obtained through the same thing: either proximity or attacks
Skills which interrupt mobs, including those which push/pull mobs around, will cause monsters to find a new target after they've recovered
Boss fights seem to work the same as regular mob fights
Some things I have noticed to back this theory up:
If I aggro monsters by being too close to them and my DPS hits them before I do, the monsters run for the DPS player
If I pull monsters with a damaging ability, such as Cyclone Strike, I keep agro for a few seconds regardless of how much damage the dps players do until monsters randomly start dropping aggro and looking for a new target
Tanking monsters with an AOE dps ability active, such as Sweeping Wind, typically will keep monsters on me since when they drop agro, my aoe ability will tick and cause them to stay on me. Of course, it's not perfect since dps has a chance to hit before my aoe ability ticks.
Using a skill like Cyclone Strike to pull a mob off a dps player will cause the monster to re-focus on me in most cases, unless they take damage from the dps player before I can do damage, or are shielded/invulnerable so I don't do damage
Other notes...
Per Bashiok's twitter comment, some mobs may work differently
Damage absorbed by the enemy does not count for aggro purposes (for example, hitting a shielded enemy will not pull aggro off of someone who has it via proximity only)
Much of this is simply speculation based on what I've observed while playing, and the little bit of information found online.
As for controlling aggro....
Here's what I find works best for when you want aggro:
Pull mobs by doing damage, so dps doesn't pull them off you with their damage
Use AOE abilities if possible so monsters will re-target you after losing interest
If you don't use AOE abilities, consider building attack speed so you can pick up monsters faster when they lose interest in you
Have some damage reflection, so things that aggro to you based on proximity will now aggro because of damage, and won't get pulled off by other dps
Be wary of monsters losing interest with you, and use push/pull/stun/etc skills to reset their target and hit them immediately afterwards to pick aggro back up
Hit things chasing squishy people, because their aggro resets fairly frequently and you will probably pick it back up quickly
For not getting aggro:
Let your tank do damage first
Stand back, so your tank gets proximity aggro when a mob loses focus, and they have a chance to do damage and pick them back up
Use push/stun/blind/etc skills if you get aggro to reset the mob's target
Stop hitting things chasing you if the tank is hitting it as well if you want the tank to pick aggro back up
Most of this stuff is probably just common sense, but figured I'd list it to provide a complete answer to the question.
This was a bit confusing to me as well. My initial assumption was they ended up in your stash immediately, and this is not the case. Items you buy, as well as items you fail to sell or cancel both end up on the "Completed" tab when you're finished with the transaction.
If this gives you an idea for a crazy auction house storage scheme you may be interested in this answer as well.
From the Auction House FAQ:
Items that are not sold are returned to the seller, and items that are sold are delivered to the winning bidder. In each case, the item appears on the player’s ”Completed” page in the auction house interface, where the item can then be moved to the player’s shared stash.
Items in this list won't be lost over time, but the maximum is a total of 50 items (including both your unsold and purchased but not stashed items). It's not possible to list new items once you reach 50, although you can still list items even if the total of your active auctions + the number of items on your completed tab is greater than 50. For example, you can have 49 items on the tab, plus 10 items in auctions that expire or are cancelled, and the end result will be 59/50 items on the completed tab.
According to a pre-release blog post, they were considering counting canceled/expired aunctions on the completed tab against your 10 active auctions (search for "items that have expired" to find this clause), but according to the current contents of the auction house FAQ, it appears that this restriction has been removed.
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Best Answer
Diablo 3 on PC does not have controller support. Blizzard has stated several times that they are not planning to add this in the future.
(source)
Most likely, your controller is working fine on PC. You can test the buttons in the Control Panel, in the USB Controller tool.
There are several tools available to improve controller input for games like Diablo 3 (e.g. games that do not have built-in support), such as XPadder. These often rely on mimicking keypresses or mouse movement with controller input. Explaining exactly how these tools work and how to best set these up for Diablo 3 is outside of the scope of this answer, and is something best researched on the internet. There are plenty of resources available.