Diablo – What sense does it make to use the gem of ease in a support barbarian, if the barbarian does not kill anything

diablo-3

I saw people in season ten using a gem of ease in the weapon of a zero dps support barbarian. The gem of ease grants experience based on monster kills. But a zero dps support barbarian does not kill any monster.

What sense does it make to use the gem of ease in a support barbarian, if the barbarian does not kill anything?

The only reason I can imagine is, that the gem gets affected by party member kills.

I know that the gem works in the opposite direction. If the wearer of the gem kills a monster, every party member gets the experience bonus of the gem. I tried this already several times while leveling additional characters to level 70 in a party.

But the question is: does this really work in the opposite direction? Will the whole party get an experience bonus from the gem, when one party member wears the gem and some other party member kills a monster?

Does this gem work in the same way as the Oculus ring?

Best Answer

All experience boosts are divided among all party members. So in a 4-person party:

  • 1 person has +4% exp = each person gets +1%.
  • 1 person has a gem of ease with +2400 exp on kill = each person gets +600 exp on kill.

I can't find a reference, but I distinctly remember the patch where they made the change. Before that people would play support builds with tons of +exp % and level faster than people doing the actual damage, so they modified it so the benefits go to everyone in the party to make zero-dps builds less attractive.

Edit: Thanks to Orc JMR for the source - patch 2.3:

Experience gained, including all sources of Bonus Experience, is now averaged across all players in a party that are eligible to receive experience