Diablo – What stats/item modifiers should I be focused on for a Monk on Inferno

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I'm currently attempting to work my way through Inferno difficulty with my Monk. Unfortunately, it's extremely slow going. I can take down the regular trash monsters with ease, but any champions or higher tend to eat my face.

I have looked at this question, and that answers the skill questions, but doesn't touch on itemization at all. There is a question about whether I should be using a one-handed weapon or two. There's also a question about whether I should use a shield or not for tanking. My point is, there's a lot of questions about how to play your preferred style. What seems to be missing, though, is what itemization should be preferred, specifically for Inferno difficulty.

I'm currently attempting to focus specifically on a single resist (using One With Everything as a synergy) and life on hit. This tends to let me survive, but now I'm not so balanced towards actually DOING damage.

So, what item modifiers (and a rough idea of how much) should I be looking for to progress through Inferno?

Best Answer

My experience is that whenever you feel you are doing not enough damage, you are actually surviving but unsatisfied with killing mobs too slow. The fact is, there is no "too slow" as long as you survive, especially as a monk.

Try to focus on items with physical resistance if you really want to build tanky, while keeping your resistance up. Your weapon should have fast attackspeed to keep spiritgenerating up so you have more options for dealing damage/healing.

The monk is half a caster half a melee character in my opinion so you shouldn't attempt to kill them with just your spirit generators. Try actually spending your resources as soon as they are aviable and your damage will automatically increase.

Also try a good mix of Dex/Vit on items. Resistance against impairing effects is good, as is damage against melee attackers. But both shouldnt be your main focus.

I also tried a full on damaging monk with max dex, life on hit effects and lots of evasion but i found that vitality and armor through shields was missing.