When using the Witch Doctor "mass confusion" ability, it is possible to confuse elites into fighting on your side. Many of them have AoE affixes like fire chains, arcane enchantment, mortar, etc. I see the elites continue to use them even when confused, but there is so much chaos I can't really tell if I'm getting hurt by the ones that are confused. It doesn't matter too much at my current level, but will start to matter more as I level up. Do the AoE affixes of "confused" elites still hurt you? If not, do they start hurting immediately after confusion wears off, or do they have to be reactivated.
Diablo – With Witch Doctor Mass Confusion, do elite affixes still affect you
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What we're discussing here is whether or not Shared Ally Effects extend out to your Witch Doctor's summoned creatures and if they stack.
First I'll generalize and say that this applies to all summons that have the same mechanics as the Witch Doctor's summons. A Demon Hunter's summons work differently and are not affected, for example.
Shared ally effects are skills and abilities that you and your allies can benefit from while fighting in the same area. Stacking different abilities between classes provides great advantage to a group.
A good list of abilities that provide shared ally effects is here, you will note that all classes and all follower types have an opportunity to provide some sort of effect.
SAEs do not consider the source of the ability, only whether the ability is eligible to provide a shared benefit. So having 2 Witch Doctors providing effects makes no difference to the question of whether the buff they provide is eligible. So yes, Witch Doctors can buff each others summons.
So which are eligible and do they stack? In general buffs always stack if they are eligible to be shared. A buff becomes ineligible if it is identical to an already provided buff, ie identical buffs do not stack. You can freely have multiple, different buffs active simultaneously.
Finally it is important to realize that followers and some summons (as above) are being treated in the same way that your human party members are being treated with respect to being enhanced by the party's SAEs.
This is being played most widely with the Monk's mantras, but is certainly not limited to them. This battle.net thread talks about a 2 WD 2 Monk team build to exploit this approach to the maximum benefit.
This approach is entirely consistent with Blizzard's co-op multiplayer goals.
Wrath of the Berserker is your go to skill in times of emergency. While in that mode, you are immune to control effects (I believe this is the only barbarian skill that breaks control effects). However, don't pop it as soon as a fight starts, you'll want to save it for emergencies due to its long cool down.
For more less pressing situations, leap is a great way to escape being trapped. Its pretty fast recharge, and if you time it right, you can be mid air while the frozen triggers and it'll miss completely.
Typically, your best bet is to maneuver carefully and just be constantly on the move and avoid those effects completely. Sometimes this is very hard to do if the enemy has jail and vortex, in those situations you'll have to stagger your leap and ignore pain to survive the long stretches (or pop WToB).
Best Answer
I have read multiple forms on battle.net (here and here) as well as tested this ability with my lvl 60 witch doctor in inferno.
My findings so far:
The only thing I am unsure about is whether of not the affixes reset after being stunned or confused. From what I remember, they do not, but I could be wrong.