Do materials get used when you start a construction in Die2Nite? Or, do they get used when you finish a construction?
Do materials get used when you start a construction in Die2Nite
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So far, I know of the following:
- Water. This only works once per day.
- Food. This only works once per day. (Note, that some food, such as a Meaty Bone can cause an Infection which could get you killed!)
- Drugs. Most drugs will restore AP to full, however, while under the influence, your forum posts will be affected, and there is a chance of addiction. Once you are addicted, if you do not take drugs every day, you will die.
- Alcohol. This only works once per day. Drinking will refill your AP gauge, but it will inhibit your ability to perform some tasks, including searching, combat, and posting to the forum. The day after drinking, you will be hungover and unable to consume alcohol.
- EMS System. This can only be used if you are not injured. Consumes 1 Battery, restores AP to 5, and instantly injures you.
- Dice. Can be used once per day, small chance to restore 1 AP via scales and triples.
- Cards. Can be used once per day, small chance to restore 1 AP via aces and queen of hearts, smaller chance of terrifying you.
- Siesta Timeā¢ (hero only). The basic version of this house improvement gives you a daily 33% chance of recovering 2 AP per day.
8/10/2011 Update: Unfortunately the game has changed significantly enough now where the below is no longer useful. You may want to check out How should our town decide what to build next? for advice on how to make the best decisions based on your situation.
OK, I'll start by taking a shot, and then we'll see what optimizations other people can make. This is roughly the order used in my current town, with corrections made where we think we made a mistake.
Assumptions:
- At the beginning, some materials are assumed to be found intact. But after about day 3, I assume that all constructed materials are being refined from the lowest level in the workshop (with the corresponding AP cost)
- Total AP used: 1,090 (so roughly 5 days given the OP assumptions)
- Total builder water usage: 55 (15 builders for 5 days, plus 20 for moat, minus 40 for drilling rig)
- Total builder food usage: 28 (15 builders every other day for 5 days, minus 10 for the vegetable plot)
- Special materials used: I tried to limit these as much as possible. This build uses only 3 nuts & bolts, 3 pipes, 5 cement blocks, 1 electronics, and 1 pharmaceuticals
Final Defense on day 5: 382 plus defensive objects.
Day 1
- Build Workshop
- Convert 10 logs into 5 planks
- Convert 10 scrap metal into 5 iron
- Convert 10 planks into 5 beams
- Convert 10 iron into 5 supports
- Build watchtower
- Build factory
- Make 30 tents
Project of the day: Watchtower
Total AP Used: 137
Defense: 5+3+(30 tents) = 38 (plus defensive items)
Required: 18 Planks, 15 Wrought Iron, 1 Concrete block, 10 Rotten logs, 10 Scrap metal and 3 Nuts& Bolts
Day 2
- Convert 34 logs into 17 planks
- Convert 8 metal into 4 iron
- Build portal lock
- Build great wall strengthening
- Build great pit
- Build spiked pit
Project of the day: Watchtower
Total AP Used: 227
Defense: 38 + 109 = 147 (plus defensive items)
Required: 8 Scrap metal, 17 Planks, 34 rotten logs, 2 wrought iron
Day 3
- Convert 30 logs to 15 planks
- Convert 12 metal to 6 iron
- Convert 20 planks to 10 beams
- Build pump
- Build water purifier
- Build vegetable plot
- Build moat
Project of the day: Pit
Total AP Used: 247
Defense: 147 + 45 + 13 = 205 (plus defensive items)
Required: 2 Copper pipe, 1 wrought iron, 10 planks, 30 rotten logs, 12 scrap metal
Day 4
- Convert 58 logs to 29 planks
- Convert 14 planks to 7 beams
- Convert 8 metal to 4 iron
- Convert 4 iron to 2 supports
- Build well-drilling rig
- Build old school traps
Project of the day: Pit
Total AP Used: 209
Defense: 205 + 30 + 21 = 256 (plus defensive items)
Required: 8 scrap metal, 28 rotten logs
Day 5
Note that by this day, you have to start building to what materials you have. For example, if you don't have cement, but you have nuts & bolts, you might want to go for ramparts instead.
- Convert 62 logs to 31 planks
- Convert 28 planks to 14 beams
- Convert 28 metal to 14 iron
- Convert 14 iron to 7 supports
- Build armour plating
- Build cannon mounds
- Build stone cannon
- Build breaker
Upgrade: Pit
Total AP Used: 214
Defense: 256 + 94 + 32 = 382 (plus defensive items)
Required: 62 rotten logs, 28 scrap metal
Other thoughts:
- After the pump is built, getting the water for the moat is easy. I'm not sure how to account for the long-term effect of using that water in this way though. Added the well-drilling rig to make up for this. Even together they're better Defense/AP than most things out there.
- Portal lock is mainly just to prevent stupidity/griefing
- A hacksaw would significantly reduce the cost of all the conversions and allow you to get further ahead
Related Topic
- What happens when you die in Die2Nite
- What does cleaning your house / uniform do in Die2Nite
- What happens to your possessions and/or your body when you die in die2nite
- How many soul points do I get for surviving in die2nite
- How does depletion work in Die2Nite
- How should our town decide what to build next
- How do water-based defenses work in Die2nite
Best Answer
Materials are not consumed until construction is finished. However, you can only do construction if all the necessary materials are present. This is often utilized to stop unwanted construction by having someone remove one of the necessary materials from the bank and hold on to it. AP that has been spent on construction of a building that no longer has the necessary materials is not lost, so once the materials are present you can pick up where you left off.