Not really. I don't think there is any unique that's as cheap as 5 chances. Cheapest uniques are the ones that aren't very useful and with low rolls, and even those can be sold for at least 2 alchs (1 alch = 4 chances).
That's based on Hardcore League economy at least, i don't play default league so i don't know are their rates any different.
tl;dr: Items that people want to have are expensive, other items are not. I suggest using a service like poe.xyz.is to get a feeling for the value of an item you might want to sell. Especially for uniques it can give you a very good idea of an item's value.
This is a pretty open-ended question so a conclusive answer may be hard to come by. That said...
Affixes come in different brackets, or tiers. For example, % Increased Physical Damage comes in 7 tiers ranging from "Heavy" (+20..49% IPD) to "Tyrannical" (+150..169% IPD). The stronger brackets are of course more valuable, while the weaker ones may even reduce the value of an items since they prevent stronger ones from spawning.
Movement speed is incredibly important on boots since it cannot spawn on other gear, and it's rare to see a pair without MS sell at all, let alone fetching a high price.
Affixes that align well with the base item type are more expensive. E.g. Increased Critical Strike Chance is much better on a Dagger than it is on a Maul, because Daggers already have a high base crit chance and are therefore commonly used in crit builds, while Mauls are strength-aligned and often used by characters who cannot crit due to Resolute Technique.
Affixes that align well with each other can increase the value of an item - or rather, affixes that don't align can relegate an item to the vendors. A combination like % Increased Physical Damage and flat Increased Physical Damage, or +2 to Fire gems and +1 to all gems can get quite expensive, while no build I know of makes good use of both Attack Speed and Cast Speed. Especially on base types with a large mod pool (e.g. jewellery, daggers, wands, sceptres, staves) having well-aligned affixes can increase the value dramatically.
Resistances are pretty popular on socket-less items because they're easier to swap around to accommodate changes in your other gear.
With the release of Forsaken Masters, a 5-affix item may well be more valuable than that same item with a 'decent' 6th affix, because it leaves some room for the buyer to customize the item.
Corrupted items are in general less valuable than their non-corrupted variants because the sockets are locked, but if they rolled a very good corruption this is of course not the case.
It could be said that different factors have multiplicative scaling - e.g. a 6L item is expensive, and an item with good affixes is expensive, but a 6L item with good affixes will not simply be twice as expensive - it will cost you three and a half fortunes.
Best Answer
Any mod that affects monster will affect all monsters on the map of any rarity including the map boss. It even affects things such as rogue exiles and invasion bosses. A similar question was asked on the forums and Gary_GGG simply responded
My personal experience is from fighting the Palace map version of Dominus with the "monsters have X% increased move, attack and cast speed" mod, which made it significantly harder to dodge his touch of god attack (and also why I remember it so well). Observing mods like speed are much easier to observe than mods you can't look at such as increased health or damage.