If a team starts capturing a point but fails to get it converted, it starts reverting back to the team that owns it, making the attacking team lose their progress. If you stand on your point while it's reverting, it will say that that's what it's doing too. Does standing on them while it's reverting speed it up though?
I've gotten conflicting answers about this, and TF2 doesn't really give any indication if it matters.
Does it matter how many people stand on it? Does it work the same way in both Standard Control Point and Attack/Defend Control Point maps?
Best Answer
Yes, it does, though it varies. From the wiki:
On Attack/Defend maps, points will slowly revert without being affected by the number of players on the point. This is because, in accordance with the definition, the RED team cannot cap the point, whereas BLU is trying to cap the point. In this way, the point cannot be reverted faster even with additional defenders on the point. Example:
Whereas, in a 5 CP map, in modes such as KOTH, or even Arena, where a point can be captured by BOTH teams, both RED and BLU, the amount of players on a point can increase the rate of capture as well as the rate of reverting.
TL;DR my fanfic:
On Attack/Defend maps, where only one team can capture points, points cannot be reverted faster by defenders. However, on Standard Control Point maps where both teams are vying to capture points, points can be reverted faster as more defenders stand on the point, up to a cap of 4x on most maps (more information regarding control point timing here).