Does a developer’s job affect their performance on certain tasks

game-dev-story

I just got through my first 20-year game. I ended up with several Hackers on my team, because they all seem to have amazingly high attributes (300s-400s on each stat). However, despite looking so great, their performance on proposals, graphics, sound and boosts felt a bit…underwhelming.

My gut feeling is that you might get better results with, say, a lower-stat Writer or Director coming up with your proposal, or a Sound Eng. for sound, rather than someone with high stats and an unrelated job. Unfortunately, I didn't have much time left in my game to really test this. Does job title affect a developer's performance on related tasks, or is their performance entirely based on their relevant attributes?

Best Answer

You were correct in your own assumptions:

  • Job Title is there for a reason! That person is good at a specific task, and should be used as such. However, the same worker should never be used on two games in a row.
  • Choosing a worker with a high stat for a task he wasn't meant to do (IE: Choosing Sound Manager for Writing) is never worth it. It's not possible to get enough stats to make up for the deficit. The worker will be unfocused and perform poorly.
  • Hackers should never be left as Hackers. Buy a Career Change Manual from the salesman and give them a role based job. Yes their stats will drop slightly, but it will still be worth it.

One of the best guides I found for the game while I was playing it is this one. Most of these points I learned from that site, and they cover a lot more as well.