I just started a new game and I picked one of three bunks offered to me. I'll admit that I'm not very far into the game so far but I couldn't help but wonder if my choice is going to come back to me down the road. Does it matter who you bunk with?
Does bunk selection make a difference at the beginning of Psychonauts
psychonauts
Related Solutions
The level is really difficult, yes, but it's passable, here are some tips:
Protecting Olly: Do not concentrate on the figments, wait until you get to the last teleportation point, just concentrate on protecting Olly. Don't use confusion bombs on the rabbit, just pick it up with TeleKinesis and wait until Olly arrives there. The sword throwers part, they always cough before throwing the sword, so synchronize with them.
The Tunnel of Love: Go fast on the first part, where there are a few gaps ahead. On the second part, where there are a couple of 3-gap sets, go a little slower, but not too slow or you won't reach the other part. You will reach a tent.
Before Entering The Tent: Now it is the time to go back and collect figments, cobwebs and whatever you want. After you do that, enter the tent.
First Battle with the Butcher: Wear Levitation. The Butcher has this pattern: 1) Low slash (jump to evade it), 2) Lateral sweep (keep far away from him), 3) Floor smashing. When he smashes his blade, it will stick into the ground. Use this moment to jump over its arm and hit him in the head. Do that 3 times.
The Big Top: This part is the real PITA. You really need to refine your platformer skills. There are two really annoying parts: when you get to the 3 ropes that are one over another, and the spiraling fence.
The 3 ropes: Notice that they are not completely parallel, but rather inclined. If you try to get the rope in its higher height, you will lose a precious extra second to lose the swing, try always to get it from its lower height, thus you manage to evade the bombs. You can also use invisibility here to evade the bombs as well. If you're already at rank 95, you won't have to worry about the bombs, they don't make you fall, and they only take a small amount of mental health, enough to regenerate it quickly.
The Spiraling Fence: This is the part I got stuck for a long time. I found that to pass this part I had to reach the left extreme of each fence, side jump to the left (do not go forward yet). After you jump to the left, quickly use levitation and go forward to reach the next fence. You will dominate it soon enough.
The stairs: If you're quick enough, you can reach the stairs and slide youself down all the way before the water reaches the stair. But if the water reaches the stair, you are still able to jump high enough with levitation and go up all the way. The water won't be a problem.
Second battle with the butcher: The butcher is in flames, so you won't be able to touch him. Just use telekinesis on your fathers bombs and throw them at him.
Final battle: Just run away when you're little, and smack him when you're big.
Hope that helps, I found this guide very useful: http://www.gamefaqs.com/pc/922157-psychonauts/faqs/37113
There are a number of easily missable achievements in Psychonauts. Most notably, there's a major point of no return when you rescue Lili, and several cutscenes/conversation achievements require that you go exploring in the campground between levels.
Honestly, your best bet is going to be to use a guide. The one linked helpfully hilights missable achievements, so you can just Ctrl - F through it to avoid spoilers.
Specifically, the following achievements are available anytime before the point of no return, however they are not missable so long as you see to them before taking that final step:
- They Call Me The Hunter
- No Solid Food for Six Hours
- Stump Speech
- Camp Gossip
- A Slice of History
Meanwhile, these other achievements must be completed at a specific opportunity:
- I'm Gonna Live Forever - in Black Velevetopia, be sure to collect the helmet from Dingo Inflagrante before helping Edward finish the card tower.
- I Think They Were Impressed - Time limited achievement cutscene/conversation. Detailed in walkthrough.
- Wolpow Says Thanks - Time limited achievement cutscene/conversation. Detailed in walkthrough.
- Made Man - Time limited achievement cutscene/conversation. Detailed in walkthrough.
- Maybe It's The Hair - - Time limited achievement cutscene/conversation. Detailed in walkthrough.
Best Answer
It makes no difference, gameplay or story-wise.
It's simply the way the game does profiles. That is, each bunk corresponds to a different profile with its own save files, so multiple people could play off of one copy.
If you're actually using multiple profiles, remember to use the green door (load game) instead of the blue one (continue) when starting the game. This allows you to select a profile to load from.