Does healing a hurt ally increase the ÜberCharge rate of a medic?
If so, how much does it increase it by?
Best Answer
The charge rate is doubled. However, this bonus is automatically applied during setup time, even on fully overhealed teammates, and does not stack. Thus, teammates damaging themselves is not necessary during setup time.
The ÜberCharge meter will fill faster, at 2.5%/second, when healing injured teammates or teammates whose health is not at 150%, at 1.25%/second.
The Kritzkrieg builds charge 25% faster, so the rate for healing injured teammates is 3.125% and for healthy teammates is 1.5625%.
Note that this refers to ÜberCharge. All that mumbo jumbo about faster healing rates depending on how long someone has been injured, refers to the rate of HP healed rather than ÜberCharge rate.
As the medic, your primary objective is to stay alive. If your ally is running somewhere stupid, don't follow him. Don't latch on to a single teammate and just keep him alive; keep everyone around you overhealed all the time.
If you are a good medic, your allies will protect you. If an enemy is coming straight for you, run towards an ally who can take him. Generally, as a medic, you should not be engaging in combat unless it is your last option.
If you keep your team healthy, they will have no problem keeping you alive too. Just stay out of the way.
I'm going to restate this point because it's extremely important: do not follow your teammates into certain death.
Medic can be a frustrating role because they can't do anything without competent teammates, but every team needs one.
The duration of an ÜberCharge is always 8 seconds when you keep a single patient; the only thing affected by a patient's health status during an ÜberCharge is healing, which is a separate matter from ÜberCharge.
The only thing that shortens the duration of the ÜberCharge itself (for the Medic), and not the filling of the charge meter, is passing the healing beam to multiple patients such that more than one person receives invulnerability.
Best Answer
The charge rate is doubled. However, this bonus is automatically applied during setup time, even on fully overhealed teammates, and does not stack. Thus, teammates damaging themselves is not necessary during setup time.
For the Medigun:
The Kritzkrieg builds charge 25% faster, so the rate for healing injured teammates is 3.125% and for healthy teammates is 1.5625%.
Note that this refers to ÜberCharge. All that mumbo jumbo about faster healing rates depending on how long someone has been injured, refers to the rate of HP healed rather than ÜberCharge rate.