When playing against Lúcio, sometimes it seems I only get knocked back a little bit, other times it seem like I go flying. I haven't noticed much difference when playing, but I don't really notice a difference in how far I knock them away from me, however I try not to get too close to people in order to stay safe. Does the distance away from the target effect the distance I knock the target back when using alternate fire with sonic amplifier?
Overwatch – Does Lucio’s Sonic Amplifier Knockback Distance Vary by Proximity?
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Recently I was the defender you described. We didn't have a Bastion but we had a lot of Torbjorns.
What you are looking for is someone who can do a lot of splash damage from a good distance. While defending B my concerns were D'Va ult, Phara flanking from behind (generally anyone that can scale the left side where there isn't a path - had a Reaper few others come behind us a couple of times).
But the hero that annoyed us the most was a JunkRat. He was sitting nicely hidden in one of the rooms with a health pack and was spamming his primary fire. While doing so he'd bounce his balls on the walls and generally land them around us. He did quite a lot of damage and what probably saved was me getting really angry at him and going solo (even ulting to stay alive) and hunt him down.
More situational would be a well placed Hanzo ult, that would go trough the most entities.
TLDR: Junkrat behind a cover will do the job.
Here are some compositions that do NOT work: (But can be found in the answers bellow)
There is no way apart from counting bullets (for slow firing heroes like Repaer on Phara ) and "feeling" how much time they've shot for, and how much time they have left to shoot, for fast shooting heroes like Tracer.
It's easy enough to count Phara or Repaer's or Anna's bullets once you memorize how much bullets they carry. I'd suggest you going in the practice range with each of the heroes you'll have to learn the feel time and just start shooting getting the hang of how much time they can shoot before they'd have to reload, soon enough you'd know for how long you can press Mouse1 before reloading.
By the way I use the feel method when fighting exactly D.va. (I only go against her 1on1 as soldier, so I'd shoot you, as soon as you have your shields up I'd stop shooting and basically force you to keep the shield up and me still having plenty bullets. As soon as I feel you're out of shield I'd melt D.va's head with 1 mag.
Best Answer
Testing it with Lucio on the training stage:
After each trial, I moved one step back, further and further until his sonic amplifier would no longer knock them back.
Although I tested it from different distances (taking one step back from the spray every trial), the areas in which the bots landed always landed on the same line starting with the first target. The line is highlighted in red.
Using speed amplifier or speed boost did not affect how much further it flew. Even using the speed boost ability the bot landed exactly on a point on the red line in the screenshot above.
This leads me to believe that regardless how far you are from the opponent they will always fly a set distance.
When testing on different heroes in a custom game, lighter heroes like Tracer, Genji, and Widowmaker tended to fly further than big-boned heroes like Roadhog and Reinhardt