Does the ‘Fiery Soul Trap’ enchantment’s Soul Trap effect work properly on certain enchant-able weapons with unique properties

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I have tried enchanting both a Silver Greatsword (described in-game as "Especially effective against the Undead") and The Longhammer (described in-game as "Rahd's hammer, the reduced weight allows it to be swung more quickly") with the Fiery Soul Trap enchantment (TES Wikia link) (which is also a unique enchantment in itself, in that it contains two effects in one enchantment: 10 pts. Fire Damage, and Soul Trap), but in my many attempts to use both, they aren't able to absorb any souls .

I checked if I have spare empty Soul Gems of the appropriate size, and I do. I always try to deal the killing blow, but I don't get the captured soul animation nor do I notice my Soul Gems filling up. When I enchant, I use a Black Soul Gem with a Grand Soul inside, and set the Soul Trap effect to '2 seconds'. The Fire Damage effect of Fiery Soul Trap is fixed at 10 pts. The enchanted item gives that purple glow (meaning that it has been enchanted) and its Fire Damage enchantment seems to work fine (enemies are lit on fire).

Note that both weapons already have unique effects but can still be enchanted.

Other details:

Is this because the Fiery Soul Trap enchantment's Soul Trap effect won't work properly on enchant-able items that already have unique effects?
If yes, is there a workaround for this (other methods, console commands or mods) that can force 'Fiery Soul Trap' to work on these weapons?

Best Answer

Turns out this was caused by a mod. Spell Sneak Attacks, in my case.

The 'Fiery Soul Trap' enchantment's Soul Trap effect work properly on weapons with unique properties like The Longhammer and the Silver Greatsword, in vanilla, no-mod Skyrim.