As the lich, you gain maximum HP whenever you kill an enemy. Does this go up indefinitely as long as you keep killing enemies, or is there some cap?
Does the Lich have a maximum max HP
rogue-legacy
Related Solutions
Good
- ADHD: Increased movement speed.
- Eidetic Memory:The last known location of enemies is shown on the map.
- O.C.D.: Breaking items will restore 1MP each.
- P.A.D.: Peripheral Arterial Disease. Your legs have no pulse, so you do not trigger spike traps.
Bad
- Alzheimers: Means that your Map is replaced by ???, strangly your Mini-Map in the top right-hand corner is unnafected by this and will remain unchanged [Not known if this intentional or unintentional].
- C.I.P.: Congenital Insensitivity to pain. Health bar is no longer visible.
- Color-Blindness: Means that your screen is in Grey, White or Black. This can be confusing as backrounds can blend with enemies.
- Dementia: The player will occasionally see enemies that do not exist. They cannot be damaged, and cannot damage the player.
- Dyslexia: Scrambles letters in text.
- Farsighted: Everything nearby is blurry.
- Hypochondriac: Damage shows as considerably higher than it actually is.
- Nearsighted: Everything far away is blurry.
- Nostalgic: Sepia-tones the game. The loading screen will also say "Reminiscing" instead of "Building"
- Stero-Blindness: Means every enemy and your self do not have sides and will look like a flattened version of themself when turning sideways. (Can reduce visibility of mage enemies in some cases.)
- Tunnel Vision: No peripheral vision. When enemy projectiles are fired outside the player screen range, they won't show up in the borders of the screen as they usually do.
- Vertigo: Welcome to Barfs-ville. (Everything on the screen is upside down)
Could be Good or Bad
- Alektorphobia: The drumsticks that normally drop will instead run around and attack you. Once killed, they will heal you as normal.
- Ambilevous: Any spells will go the opposite horizontal direction from their normal direction.
- Dextrocardia: Your HP and MP pools are swapped. Who knew? (HP and MP swapped)
- Dwarfism: Makes you incredibly small and gives you an advantage as you can access most secrets in the game, but you will have a much smaller swing range.
- E.D.S: You are very flexible. Allows you to turn around while swinging your weapon.
- Ectomorph: Increases knockback caused by enemies.
- Endomorph: No knockback caused by enemies.
- Gigantism: Makes you incredibly large, this can be bad as your hitbox is much bigger but also good as your swing range is much much large giving an advantage against enemies with less range.
- Hypergonadism: Greatly increases knockback caused to enemies.
- Muscle Weakness: Enemies don't get knocked back.
- Savant: Each time you use your spell, it changes to a different one.
Cosmetic
- Baldness: Makes you bald, hence having no feathers on the helmet. Also makes the loading screen for the Castle say Balding instead of Building.
- Coprolalia: %#&@! (You swear when you are hit, your last words are always punctuation)
- Gay: No effect, bar reversing which statue (knight or lady) grants the chicken leg or mana potion in waypoint rooms.
- I.B.S: Stands for Irritable Bowel Syndrome and all it does is make you fart and leave a cloud behind when you jump.
They are all fixed amounts:
- Vampire rune = gives 2 hp for every kill
- Siphon rune = gives 2 mp for every kill
- Balance rune = gives 1 hp and 1 mp for kill (.5 Vampire and .5 Siphon)
and they do stack, with each other or themselves, with each one giving the same fixed amounts.
Best Answer
Ok so I cleared out about 90% of the castle with a lich and here are some numbers:
I started with:
I reached the cap on Hp (which I guess answers this question but I wanted to figure out some more):
I used HP Conversion (popped up -191 max hp, +191 max mp):
I used HP Conversion again (popped up -99 max hp, +99 max mp):
(Found a +5 hp stat in a chest here)
I reached the cap on Hp once again:
I used HP Conversion again (popped up -194 max hp, + 194 max mp):
I used HP Conversion again (popped up Max MP Converted. Need higher level)
So then I just got to the HP cap again and here is my final result:
My stats read 386 Max HP and 651 Max MP
So the max cap for both stats are determined by your overall stat in that, the biggest thing that stood out to me was the max hp + 5 stat increased my HP cap by 3 (maybe 2.5?).
I may try to see what Max Hp paladins and barbarians have with out upgrading and keeping track of stat upgrades I find. Maybe i'll take off Hp giving equipment and subtract the bonuses my lich has on right now to see how he matches up, could do the same for Archmages or something as well.
But first this guy has to die, or maybe beat my last 2 + final bosses.
Edit: Ponce too strong for the crowstorm lich :( but back too numbers:
Didn't purchase any HP+ or MP+ with my money, didn't get any stats so just dis-equipped.
Hp w/o equip bonuses:
Most I could say here is the cap is about the same as the Paladin's current Max HP
Mp w/o equip bonuses:
So the Lich caps at about 1.5 times as much MP as the Archmage currently has max.