Since BKB prevents Huskar from getting damaged by his ulti when activated as Life Break deals magical damage to both Huskar and its enemy. Does Hood of defiance reduce damage dealt to Huskar as well?
Dota – Hood of defiance for Huskar
dota
Related Solutions
No, this isn't related to balance, and is actually strategy related.
The origins of banning heroes comes from a match type called -CM, or Captain's Mode in DoTA. In Captain's mode, teams take turns banning heroes they don't want the other team to use whilst picking their own heroes for the match. One person from each team (the person in the first slot) is the one who makes these decisions, so you usually only play CM with a group of people you're familiar with since it requires a lot of coordination.
In professional level play, this becomes extremely important as you want to prevent the other team from picking heroes that they are adept at, or countering the heroes you picked.
For example, say you wanted to go with an "all push" strategy that relies on pushing down lanes to end the game fast (with the drawback that if you don't end the game early, the other team will easily overpower you over time with their "late game" heroes). Your team will probably want to ban any heroes that can counter these pushes, or easily kill their heroes.
While balance/imbalance can certainly have a factor from patch to patch, professional level play sticks to a version of the game that is considered "stable" by the community.
Although I only play LoL and no DotA/DotA 2 (yet) it looks like at the moment the same mechanics apply to both games in DotA2 you earn more gold since the June 4th Patch. I found the following here for the original DotA and here for DotA 2:
Gold for a Kill
Every time you kill an enemy hero you are awarded with
(Current Streak of Dying Hero)+200+(Dying Hero's Level)*9
reliable gold. Where current streak is:
- 0 if the hero has no kills since last respawn
- 0 if the hero has killed another hero and not died yet
- 0 If the hero has two kills in a row
- 75 Killing Spree (Three kills in a row)
- 150 Dominating ( Four kills in a row)
- 225 Mega Kill! ( Five kills in a row)
- 300 Unstoppable! ( Six kills in a row)
- 375 Wicked Sick( Seven kills in a row)
- 450 Monster Kill!!! ( Eight kills in a row)
- 525 Godlike! (Nine kills in a row)
- 600 Beyond Godlike! (Ten to infinite kills in a row)
This means you can get up to 1025 (600+200+25x9) gold for a kill if the hero was Level 25 and had more than 10 kills since his last death.
Gold for an Assist
Heroes that are in a 1000 area and not being the killer will be granted a certain amount of reliable gold, depending on total heroes (including the killer) in that area.
- 2 Hero: 125+12*(Dying Hero's Level)
- 3 Heroes: 40+10*(Dying Hero's Level)
- 4 Heroes: 10+6*(Dying Hero's Level)
- 5 Heroes: 6*(Dying Hero's Level)
Assists only give gold if Dire or Radiant gets the kill.
As 25 is the max. level for heros this means you can get up to 425 (125 + 12 * Level 25) gold if you're the only hero besides the killer in a range of 1000.
For loosing gold it's a bit more complicated, because your aquired gold is split into 2 categories:
- Reliable gold - Any bounty you get from hero kills is added to your reliable gold pool.
- Unreliable gold - Everything else (creep kills, neutrals, etc).
The difference between the two (except from how each is earned) is how each one is spent: Dying can only take away gold from your unreliable gold pool and not from your reliable gold. Buying items uses up your unreliable gold first before using your reliable gold. Buyback uses reliable gold first. In the end you still have a fixed amount of total gold (you just add the two together).
And further below on the pages you can find:
Every time you die you lose 30*(Level of your Hero) unreliable gold (Dying cannot take away reliable gold), the only way to reduce this amount is with a Bloodstone - you'll lose 25 gold less for every Bloodstone charge.
Best Answer
Yes it works, you can use Hood of defiance to reduce the damage inflicted to yourself with life break. However I recommand to not use this item on Huskar as his magic resistance grows as his life decrease so putting Hood on him is quite useless. Since the last big update, he no longer gains damage when his life is low so damage item to compensate seems the way to go (Armlet, Cristalys) or massive tank items (Hearth of Tarrasque, Assault Cuirrass, BKB)