I want to practice a combo skill on a hero. Is there any cheat that makes the target immortal? I just want to be able to cast my skills on him, then refresh; over and over until I can do it properly.
Dota – ny console command that grants invincibility on a target
cheatsdota-2
Related Solutions
There's nothing specific against cheat codes that should make the Sephiroth battle impossible. However, depending on your cheat choices, you may make the battle more difficult. I'm assuming the one that would destroy you is Safer Sephiroth, the one-winged angel form. In addition to all of its special abilities, it also has the following two bonuses that you probably triggered in your cheat methods compared to your non-cheating methods.
- Each character at Level 99 (except Aeris) adds 30,000 max HP, 2 Attack, 20 Def, 5 Magic, and 16 MDef.
- Casting Knights of the Round on Jenova∙SYNTHESIS (who you fight just before Sephiroth) adds another 80,000 max HP.
Numbers were pulled from the Final Fantasy Wiki. The previous form of Sephiroth also gains increased HP from level 99 characters and using KotR on Jenova, but not nearly as much.
The total boost he can reach for HP alone is a factor of 5: from his normal 80,000 to 400,000. His other stats, of course, are also improved, notedly with a strong emphasis on defense. This is what makes an under-level party (and one who failed to acquire Knights of the Round) actually easier to face off against Sephiroth. I know I managed to defeat him on my first playthrough at subpar levels (Cloud only know his Meteor limit, Vincent his second, and I had Cait Sith with Dice... I don't even know what I was playing at that time).
The only other factor you may have run into is that in using cheat codes you might've slouched in better party upkeep, such as by forgetting to equip proper status defense (he has a lot of those) and buff the party consistently. Past these things, though, using cheat codes shouldn't have any direct effect.
A note should be made that the faux final battle that ensues afterwards is cited to have some interesting effects when using cheat codes, none of which cause Game Over though. It does reinforce that cheat codes themselves shouldn't have affected the previous fight.
Death Prophet is a very strong midgame carry with great pushing, which fits her nicely into the current metagame. Her ultimate does absurd amounts of damage, the problem is that she's naturally a rather squishy hero and thus can't effectively stay alive long enough for it to deal damage. She's also rather level dependent and has no escape mechanism, making her in a solo mid role extremely vulnerable to ganks, especially in high tier play. I almost exclusively take her solo mid despite this, however, as she needs the levels and gains a lot of effectiveness from rune control. She's also not great in 1v2 lanes, even the safe lane.
Starting items: 3 branches, +3 INT, +2 all, and Tangos. Rush yourself a bottle and then Arcane Boots as soon as possible, finishing the Talisman and Magic Wand when available. An alternative start is 3 iron branches, 2x +3 STR, and Tangos, which will let you get a quick Urn. Usually there's a better wielder on your team as she's not a great ganker, but this item is stupidly powerful and every team should have one, so pick one up if you don't expect anyone else to.
Use your Wave at x:50 or so to push the lane and control runes- this makes your opponent have to choose between experience from your now advancing creep wave or contesting the rune. If it's invisibility or haste consider ganking; if it's regeneration or illusion use it to gain an advantage in your lane, and if it's DD you can do either. In lane, try to use her Wave to pick up multiple last hits and harass at the same time- the range is enormous but it must be cast carefully. Be very wary of missing opponents and ask for wards if you don't have them, her early game needs to be strong or you'll have a weak midgame.
From there you'll be working towards a Bloodstone, typically picking up the Point Booster and Vitality Booster first and disassembling your Arcane Boots to complete the Soul Booster, which gives great regeneration in and of itself. (I just learned this last trick recently so you won't see it in the replays below.) If you're farming extremely well and don't feel that you need the extra HP, you can pick up the Perseverance pieces first to improve your farming even more. Turn your now plain boots into Phase Boots at some point during this time, or if your team really needs it get another set of Arcane Boots.
When you've finished Bloodstone, you want other stuff that's going to keep you alive. Against heavy physical damage opponents go Blademail, Shivas, or Assault Curiass. Against a singular hard carry go Sheepstick, Cyclone, or Ghost Scepter. Against heavy magic damage opposition go Hood, Pipe, or Heart. Extremely rarely you can consider a BKB, but since her ultimate isn't too affected by disables unless it remains uncast you usually shouldn't worry about it.
Typical skillbuild: QEQWQRQEEERWWW+R ... this rarely changes, the only possible difference might be swapping Silence and E at level 2/4.
In teamfights, her ultimate needs to be used aggressively, because as you pointed out, they can just run away from it. If they chose to run away, you should be getting a free tower, so only ultimate when you need to- if the threat of your ultimate is making the team wary of defending the tower, take the tower for free and keep going. You should be coordinating with your team during midgame to push as soon as possible, usually taking all Tier 1 towers before 15 minutes. The range on her ultimate is huge, you need to be focusing your spirits to deal damage to buildings from afar. If they want to initiate on you, they should have to go through your team to do it. Choose a key target and right click them: your spirits will attack whatever you do. Don't undervalue her silence, at 6 seconds and with an extremely large AoE she's formidable as hell in teamfights. The later the game goes, however, the weaker she becomes. Like most midgame carries, her effectiveness compared to other heroes peaks at level 16, and so if the game lasts more than 40-45 minutes you had best not be the only carry on your team.
I'm 10-2 with this hero, here are some example MatchID's of my play:
- 9235655: A 1v2 safe lane for a change: 5 minute Arcane Boots, 18 minute Bloodstone, 27 minute Heart.
- 8749900: a coordinated push team with friends after we saw our opponents take far too many carries.
- 8366759: rather typical game showing how strong she is in lane, even against the highly-valued Rhasta.
- 3391570: just a complete stomp.
- 3053432: a game against a lot of good counters of Krobelus that borders on going too long.
Best Answer
It would appear not.
What I see most people do is spawn in an enemy Centaur Warrunner and give him 6 Hearts of Tarrasque, which should let you practice your combo a few times at least, and give him tons of regen.
In theory, that should be possible with this:
Optionally you can throw in
-lvlbots 25
to level your centaur up to 25 for that awesome strength gain.You may or may not have to add
enemy
aftercentaur
, depending on which side you are. It seems to be tied directly to radiant/dire rather than which side is actually your enemy.