Efficient solar panel placing strategy

kerbal-space-program

I've built a Mun-orbiting science station to process all the experiments that I've gathered from surface and space around. Basically this is simple final-stage rocket with four 3×2 solar panels attached symmetrically around the lab.
When I got to actual processing, to the enormously slow data processing per se, a lack of solar power generation is added. Batteries are not a bottleneck of this design, as they don't charge to the max during sunny-time.

My small question is how much electricity do I need to keep a science lab up and running with full data & 2 scientist sciencing on it?

My bigger question is how to optimally place solar panels & which (3×2 or 1×6 or just cover the fuel tank with 1×1 panels?) so that they could be conveniently deployed and get the most suntime i.e. maximize electricity per panel per day and provide enough of so needed electricity for the lab?

Best Answer

TLDR:

The short answer is a Mobile Processing Lab uses approximately 5 units of electricity per second.

The long answer is a little more complex: Solar panel placement doesn't matter as much if your station is oriented in the right angle to catch maximum sunlight. What I mean is you can have all the solar panels in the world, but if they're on the shadow side of your station, they won't work.

Placement of solar panels

You should position your panels in a way that your orientation doesn't matter. I like to go with 4x symmetry and either the 1x6 or 2x3 panels, that way at least 2 panels are in some sun at all time. I prefer the 1x6 because they can stretch around from behind your station and still get some power.

Quadmounted solar panels

This method of panel placement works in all orientations, whether side on to the sun, even if it's rotated or if it's pointed toward or away from the sun.

Supply of electricity

Your other problem is getting enough electricity to power your station. The 6 square solar panels (both 2x3 and 1x6) will supply 1.64 electricity units per second when pointed at the sun from Kerbin orbit (it increases as you get closer to the sun and decreases further away).

1x6 solar panel2x3 solar panel

That means that you'll need two sets of four to get all the power you need.

OR... if you have unlocked the Gigantor XL solar panel, just one can supply 24 elec/second...

Gigantor XL solar panel *not to scale (this is huge)

A final word on the mobile processing lab

If you want to keep your station powered - don't land it! On the surface night lasts... all night (5 hours on minmus), that means 5 hours on batteries. The Mun is tidally locked to Kerbin which means Mun's night is 3 Kerbin days - that's a long time without electricity. In orbit, night can be a single minute (or less depending on your altitude).