Efficient testing of smoke grenading

counter-strike-global-offensive

How to make throwing and testing smoke grenades more efficient? sv_infinite_ammo 1 makes you have many… I'd prefer to throw/place them and shortly see the smoke. Maybe smoke can be made last shorter or be deleted with some command after being set off?

Best Answer

Use decoy's instead of smokes (they have the exact same fuse/throw arc) and the command "sv_grenade_trajectory 1" to see where they travel. Then once you have the throw down use smokes to see the cover you get and fine tune the throw.

I know its not exactly what you were wanting but its the best way of doing it, that I know at least.

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