How to make throwing and testing smoke grenades more efficient? sv_infinite_ammo 1 makes you have many… I'd prefer to throw/place them and shortly see the smoke. Maybe smoke can be made last shorter or be deleted with some command after being set off?
Efficient testing of smoke grenading
counter-strike-global-offensive
Best Answer
Use decoy's instead of smokes (they have the exact same fuse/throw arc) and the command "sv_grenade_trajectory 1" to see where they travel. Then once you have the throw down use smokes to see the cover you get and fine tune the throw.
I know its not exactly what you were wanting but its the best way of doing it, that I know at least.