Evasion and protection break point in Legend of Grimrock

legend-of-grimrock

I found various armor equipments in Legend of Grimrock that gives some protection points but also a malus in terms of decreased evasion if the character does not have Light or Heavy armor proficiency.

I am trying to understand which is the break point. Better if I do an example, which of the following helms guarantee the best performance for a front fighter that does not have learn yet nor Light nor Heavy armor proficiency? For performance I mean of course less damage received.

  • +3 Protection
  • +5 Protection, -5 Evasion if you don't have Light Armor proficiency
  • +10 Protection, -10 Evasion if you don't have Heavy Armor proficiency

Best Answer

It completely depends on the enemies you're fighting and the damage their attacks do.

If you are fighting an ogre, and they will hit you on average for 70 HP damage, and you have 30 protection, you'll only take 40 damage. If you have 50 evasion, let's say for argument's sake that it's a straight-up percentage of hits dodged, you'll take 35 HP damage on average (i.e. 1 out of every 2 70 HP hits.)

If you're only fighting spiders, and they hit ~15 HP, if you have 15+ protection you won't take any hits, but your evasion points will be worth less.

So, basically, the bigger the enemy, the more worthwhile evasion is. ... but watch out when you get hit.

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