In Fable III, you can set the rent at Low (increases morality), Normal (morality unaffected), and High (decreases morality). That is obvious on a per property basis, but what I'm wondering if it's possible to balance out High and Low rents across multiply properties and keep morality unaffected?
Cases I'm wondering about (are they the same, one better than the other, or does it not work this way at all):
- If you own 20 properties, have 10 set at High, and 10 set at Low.
- As close to a 1-to-1 ratio as possible: Cheaper house – Low rent, Expensive house – High rent (taxing the rich, giving to the poor)
- Setting one wealthy town to all High rent, and one poor town to all Low rent (or is it better balanced in ALL towns individually?).
Ultimately, I suspect that doing any of these pretty much equals the same income as setting everything to neutral, but I also think that may not be the case if you're setting the expensive properties to High rent and cheap ones to Low rent (which…honestly that's how it works here in North America). I would think there might be a significant increase doing method 2.
Also, does this property system work similarly in Fable II?
Best Answer
I'll do you one better.
Rent levels do not effect your morality over time.
Instead you get dinged initially (when you set it), but when you change it back you can get that morality back. When I tested it, I initially set my properties to high (as I needed money at the beginning) but once I owned all of Albion I pushed it back to low; and my morality came back.
Now I can't be sure it was in equal amounts but it was more than enough to get me over 100% long before the end.