In Fallout 4, how many types of Deathclaw variants are there, and what are the different abilities they use to attack you?
Fallout 4 – How many types of deathclaws are there
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Best Answer
There are 8 different variants of deathclaw, and the abilities and attacks they use are mostly shared among them. Much more information can be found via the Fallout Wiki. The appearance of one of the variants is based off player level, though the wiki reports that higher-leveled variants are more likely to appear when the appearance of a deathclaw is scripted, as opposed to just running into one at complete random.
Attacks and Abilities
Claws
To perform a standard attack, deathclaws use their claws. These attacks can hit for large amounts of damage, but are still slow enough to make out maneuvering them a feasible defense strategy. The deathclaw performs these attacks in two forms, a regular and a heavy attack. The approximate damage changes with each variant, but heavy attacks do twice the amount of a regular attack.
Shockwave
When the deathclaw initiates combat, they will stomp the ground, and generate a shock-wave. If I remember correctly, the shock-wave is only an issue if you are standing to close to the Deathclaw, at an early level or without power armor.
Headbutt
The deathclaw may headbutt you with it's horns, which do not do as much damage as standard attacks, but will throw you off balance if hit.
Grappling
This is the most lethal attack. If you are below a certain amount of health1, the deathclaw can pick you up and impale you with it's claws. Unless you are in power armor, this is a one-hit kill. If you are in power-armor, the attack will instead drain your AP.
Throwing Sand
The deathclaw may pick up and throw some sand. This will not do any damage, but can make it more difficult to land attacks.
Jumping and Climbing
More of an inability than an ability, but definitely worth mentioning in context of combat. Deathclaws can only climb or jump obstacles through scripted events. That means that you might see a Deathclaw climb or jump during a scripted event, but a randomly encountered deathclaw will not be able to climb obstacles or jump gaps in order to reach the player. As a result, the player can use this inability to their advantage, to put distance between them and the deathclaw where the deathclaw could not possibly reach them.
Radiation Field
The only ability not shared among all deathclaw variants. When fighting a glowing deathclaw, players will take radiation damage of 5 rads per second, while in close proximity to the deathclaw.
Variants
Standard Deathclaw
This is the first deathclaw you will likely come across. While being the weakest of the variants, they are just as much of a threat, given that the player can come across one of these guys at a very early level.
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Alpha Deathclaw
Differentiated by their rusty colour and raised horns, the alpha deathclaws are a tougher variant of the standard deathclaw.
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Glowing Deathclaw
Differentiated by their glowing, radiated scales, these guys do radiation damage as well as traditional damage.
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Deathclaw Matriarch
Considered tougher than a regular deathclaw, but not as tough as an alpha deathclaw, these deathclaw start appearing instead of regular deathclaw once the player has hit a certain level.
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Savage Deathclaw
You will likely first come across a savage deathclaw during a side mission in the Museum of Witchcraft, but they do start spawning as random encounters, at higher levels. They look identical to a deathclaw matriarch, but with a broken horn.
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Albino Deathclaw
An albino deathclaw looks similar to a regular deathclaw, but with paler skin, and much higher combat capability.
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Chameleon Deathclaw
The chameleon deathclaw initially looks like a sandy-skinned regular deathclaw, but changes colour during combat.
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Mythic Deathclaw
Not including legendary deathclaw, these are the toughest deathclaw you will encounter. Their level scales with the player, ensuring they will always be high enough past the player to be listed with a skull.
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1Reports suggest this is a specific amount of health, rather than being a percentage of health, which would scale with the players level. As a result, the deathclaw is a lot more likely to one-hit kill a lower level.