Fallout – Are there supposed to be bionic addicts in The Den

fallout-2

I'm playing the Steam version of Fallout 2 with the v1.02.28 Unofficial Patch, High Resolution Patch and Restoration Project 2.3.3.

I'm wandering from place to place in The Den, selecting a destination far enough away that I can't see my character, when suddenly the game goes into combat mode, and I'm under attack. I go look and see that one of the usually-harmless addicts is attacking me with his bare hands. Not only that, but he attacks six times per turn! I smack him back, and he starts running away – at about 30 or so hexes per turn! I try to chase him, and notice often it gives me two turns in a row, but still, this guy is at least three times faster than anything I've seen in the game.

My character has max action points for a PC which is 10, so with the turn-based movement and attacks using AP, I either need to luck out, or get my ally to spread out and luck out, to catch him, since he can even run out of bullet range in one turn.

Is this supposed to happen, or is this a bug?

Best Answer

Max AP is 14 (15 with a cookie; 19 with both Bonus Moves) if you do jet and take both Action Boy perks.

My advice is to use a laser rifle (45 range) and don't let him kite you: kite him (if he runs, so do you -the other way- and wait for him).

Both of your sequences may be the same, which could flip-flop who gets two turns in a row. An NPC with 10 AP and bonus move would seem to run ~30 hex per turn and be able to attack you three times, twice.

Perception is very important. Other than its related perks, sequence is entirely based on PE. At the next opportunity, take PE +1 (the Earlier Sequence perk is only good if you have 10 PE already).