Aside of using perks, what can I do during the gameplay in order to change my primary statistics?
Fallout – How to improve primary statistics in Fallout 2
fallout-2
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Best Answer
Spoilers ahead:
This guide disregards gains through character creation; some traits give bonus attribute points!
Maximum in-game improvements:
Notes:
Strength (+2 permanent, +9 buffed)
+1 via surgery, +1 via perk, +3-4 via armor (while equipped), +1-6 via drugs (temporary)
A strength above 7 is usually unnecessary during character creation.
(+3-4 while equipped) Power armor:
(+1) Red Memory Module surgery. Where to find it:
(+1) Gain Strength perk
(+2 temporary) (+4 if taken twice) Buffout drug. Tip:
(+1 temporary) (+2 if taken twice) Jet drug
Perception (+2 permanent, +8 buffed)
+1 via surgery, +1 via perk, +1-6 via drugs (temporary)
(+1) Green Memory Module surgery. Where to find it:
(+1) Gain Perception perk
(+2 temporary) (+4 if taken twice) Mentats drug
(+1 temporary) (+2 if taken twice) Jet drug
Endurance (+1 permanent, +7 buffed)
+1 via perk, +3-6 via drugs (temporary)
(+1) Gain Endurance perk
(+3 temporary) (+6 if taken twice) Buffout drug
Charisma (+2 permanent, +5 buffed)
+1 via surgery, +1 via perk, +1 via item (while equipped), +1-2 via drugs (temporary)
(+1) Blue Memory Module surgery. Where to find it:
(+1) Gain Charisma perk
(+1 while equipped) Mirrored Shades when carried in an active item slot (the punch or kick slot). Where to find them:
(+1 temporary) (+2 if taken twice) Mentats drug
Intelligence (+2-3 permanent, +7 buffed)
+1 via surgery, +1 via story element, +1 via perk, +2-4 via drugs (temporary)
(+1) Yellow Memory Module surgery. Where to find it:
(+1) Hubologist zeta scan. How to get it:
(+1) Gain Intelligence perk
(+2 temporary) (+4 if taken twice) Mentats drug
Agility (+1 permanent, +9 buffed)
+1 via perk, +2-9 via drugs (temporary)
Every two points of agility give you 1 action point, so putting this to 10 (9 if you plan on eventually getting the perk) at the beginning of the game is a good way to go because having lots of action points is very useful. However, action points can also be gained through some other perks.
(+1) Gain Agility perk
(+2 temporary) (+4 if taken twice) Buffout drug
(+3 temporary) (+6 if taken twice) Psycho drug
Luck (+3-4 permanent)
+1 via perk, +1-2 via story elements, +1 via game encounter
(+1) Gain Luck perk
(+1-2) The Hubologist zeta scan. How to get it:
(+1) The Pariah dog. How to get it:
Bonus: in-game cheat for maxing all stats
There is a way to max all of your stats once you've finished the main quest: (though it is basically a cheat mode)
Perhaps the best walkthrough for Fallout 2 I have found, which includes all of these details and countless more: https://lemmings19.github.io/fallout-2-walkthrough/