I took over the Covenant and turned it into a settlement. I wanted to renovate the store, and build it as a bar or a room for settlers. I tried clicking the countertop and tried the commands disable
and markfordelete
. Sometimes I can click on it, but it looks like I'm clicking through the countertop since the object behind it is the one that gets removed. And sometimes I get the error Picked Non Ref AV Object: ""
.
Is there any way to remove it?
Best Answer
The
disable
andmarkfordelete
commands don't work for these 'non-referenced AV objects', as they are predefined combinations of separate models, often referred to as combined objects or precombines.You can reposition them using the
ModPos <axis> <distance in units>
command.Doing this along the z-axis is usually the best option, so the command would be
setPos z -40
, for example.There is also a
setPos
command, but you'll need absolute positions for this (the <distance in units> is <position in coordinates>), and you'll probably need to find the current position usinggetPos
. Note that for the z-position of an objectsetPos
can work equally fine, as most of the Fallout 4 terrain is likely far above z-position 0 anyway.Alternatively, you can disable the
bUseCombinedObjects
by switching its value to0
in the Fallout4Custom.ini file (default location: C:\Users\<username>\Documents\My games\Fallout4).This will increase render time, especially in heavily cluttered areas, as the predefined models are treated as separate parts once again (but, in case you're planning on using a texture replacer, you might have to change this value anyway).
Here is a wonderfully in-depth post by user AndrewCX about the AV objects, why there used, and why you shouldn't want to start messing with them.
And then, as always, there are mods.
Like this one, called Spring Cleaning.