Fallout – I can increase the skills beyond 100% in Original Fallout

fallout

I'm used to only being able to incease my skills (Small Guns, Big Guns, Sneak, Barter etc) to 100% and no more in Fallout 3 and NV (At least, I think that's the case…), however, in the original Fallout there appears to be no cap at all on how high I can raise these skills. I love Big Guns, but I've refrained from putting > 100% into it because I'm afraid it won't make a difference.

The game's great but a bit glitchy which I why I've refrained. Can I keep plugging away at Big Guns and will my character become beyond ninja regarding Big Guns?

Best Answer

According to Per Jorner of The Nearly Ultimate Fallout Guide, you will see some benefit in investing skill points into combat skills until you get the maximum 95% chance to hit.

As a rule, it's not worth it to raise most skills above 100%. Combat skills can be improved beyond that for an extra edge until you reach the point where you get the maximum 95% chance to hit against all opponents and from any reasonable range (which takes a bit longer if you practice the art of aimed shots or blows). Even if you raise Sneak and Steal to their maximum values you'll still get caught a lot, suggesting your chance of success is capped at 95% before negative modifiers are applied (in fact, testing shows no significant difference between Steal 30% and Steal 200% under pretty normal circumstances). Note however that it doesn't cost more skill points to raise a skill at high skill levels.