Yes - I've had multiple instances where my turrets have opened fire on Deathclaws and other wasteland wildlife, the moment one of your defences start attacking (whether that be a settler shooting something or a turret opening fire). The attacks will kill settlers and destroy (reduce durability to zero) defensive structures and crops. You'll get the opportunity to fix any damaged structures or crops but if settlers die, that's final.
This means you'll want to ensure the approaches your settlements are well guarded and that you should position your defences for optimal coverage. However, I have noticed that in some instances when you don't turn up to a help a settlement that is under attack an unexplainable amount of damage will occur to your defences anyway... they do seem to help anyway and it might just be a coverage thing, and they're certainly helpful if you do respond to the settlement's call for help.
One of the earlier tooltips in the game indicate that your chance to get attacked is based on a your resource generation in comparison to your defence rating, and that you should keep your defence rating equal or better than your combined resource generation.
No
You don't have to look after that beyond the first few missions for the Minutemen (you don't even have to do these, if you don't want to). The first few missions for Preston and Sturges will have you setting up power, water and food in Sanctuary and from there onwards settlements can be largely ignored and depending on how you play the game. There are spoilers below. I'm not marking them up and you have been warned.
But...
You'll get Sanctuary early on and meet up with Preston at Concord and this will fully establish a settlement with people in it. This settlement is the primary base of the Minutemen and will remain as such unless you progress the Minutemen quest line and retake the Castle, at which point this becomes the primary Minutemen settlement but the original survivors will remain in Sanctuary.
In addition to these two settlements, if you continue with the Minutemen you will frequently find yourself in a position where Preston wants to expand by helping another settlement, which will then join your cause and potentially get attacked, prompting you for assistance (which you can ignore if you don't mind them dying or if that settlement is properly secured).
If you do not progress the Minutemen quest line and instead go with the Institute, you won't end up getting any additional settlements throughout the game.
If you follow the Railroad, they'll ask you to take a settlement as their new safehouse after one of their existing safehouses is destroyed by the Institute. This settlement doesn't need a broadcast tower as part of the mission and therefore won't generate a population of settlers that need looking after.
If you follow the Brotherhood of Steel, the airport ends up becoming one of your settlements during their quest line.
The additional settlement (or in the instance of the Minutemen, a settlement of your choosing) is required in order to build the Signal Interceptor which is used to infiltrate the Institute later in the game.
Best Answer
According to the Fallout 4 wikia:
This suggests that with a settlement of 20 people, you would have a cap of 10 drinkable items. If your daily production (the 'water' value displayed in workshop mode) is above 10, your settlement would only produce water for one day, then stops, because the limit has been reached.
But, it will only check wether this limit has been reached every day, so for example if you have 10 industrial purifiers, your settlement will produce 10*40=400 water on one day, and nothing on the next day, because the limit has been reached.
So yes, there is a cap on how much water one settlement will produce over time, but more water purifiers will reward you with more water.