Fallout – Selecting where to draw materials to build from

fallout-76

So as we all know weight and storage is (as of yet) still an issue in fallout 76. The best way to manage this (in my humble opinion) is to scrap all the items you find, craft the scrapped items into bulk variants, store those bulk variants in your stash and keep the rest of the junk items on your person. As most people probably will I am running max level pack-rat so storing junk and scrapped junk on myself costs less weight then storing it.

Now for my question, I'm a big fan of the base building aspect but seeing as the turning items into bulk variants costs quite a bit of plastic and other materials I would like to prioritize taking the items from my inventory if possible.

  • Is there a way to set this?
  • How is this by default?
  • Is it possible to completely ignore the bulk items in your stash?

Best Answer

Like this

By Default, the crafting mechanic will do as it did in Fallout 4.

  • Check to see if the needed raw component is present in your inventory
  • Check to see if a junk component that will yield the needed raw component is present in your inventory
  • Same, in your stash

So to prevent a bulk being broken down, you need to have the raw material on hand.

But Bulking does not do what you think it does

But be aware. With only a few exceptions, Bulking materials saves you nothing at all. And I expect the exceptions come down to mistakes that will be corrected.

Take a look at this Reddit thread: PSA: "Scrap all junk" and then turn them into Bulk stacks in Tinker's Workshop before storing.

And more importantly, this one: With all the talk of "Bulk your stuff to save weight!" I made a simple spreadsheet to prove that it's not worth it.

With the exception of Lead and Aluminum, there is no savings to weight when Bulking up your materials.

Google Sheet: https://docs.google.com/spreadsheets/d/1WjWGNTadalTRvtG1MzzFqGVQ3YOWv5QgnurmNyudPZM/edit#gid=0

So why do it?

Bulking up materials is the only form of junk you can sell to a vendor. That's what it is designed for.

And it makes sense. Using some plastic to neatly wrap up your components, would not in any way make them weigh less.

The storage gain many see, after bulking up a tonne of materials (not including aluminium and lead, as noted above), is not from the bulking process itself. It's from the Plastic being consumed in the process of bulking.

A lot of misconception comes from people looking at in-game numbers, then doing math about the bulked version. What most are not aware of, is that the game does not list accurate weights. It rounds them to the nearest 1/100th. People also seem to get confused by the Pack Rat perk, which influences the numbers.

As an example, see: Weight miscalculations in stash box and inventory