I had a person die in the diner, and revived him after quite some time. Now everyone that wasn't dead is unhappy because there's "a corpse in the room" but there isn't. He's alive working next to them. Any remedies? Game glitch?
Fallout – Unhappiness due to revived corpses
fallout-shelter
Related Solutions
Yes!
Dead dwellers have some interesting properties. Most importantly, dead dwellers have a status of "DEAD" and a happiness of 0%. We can sort on either of these values to quickly find the dead dwellers.
Open the dweller list by tapping the gear icon in the top left corner of the screen with the number of dwellers on it. Tap the smile face column to sort by happiness and scroll to the very bottom for the 0 happiness dead bodies.
You can click on the corpse's name and it should select the dweller wherever they are in the vault (or show them if they were exploring the wasteland).
You can tap the top of the status column in the dweller list to sort by status. This seems like it should work, but it sorts by room instead. (Thanks for pointing this out, Ross Ridge!)
I'll leave this here in the hopes that Bethesda eventually fixes this bug.
Try to avoid upgrading rooms. Incidents are much worse in fully upgraded rooms than a room with hasn't been upgraded. In particular training rooms don't benefit much from upgrades so I don't bother to upgrade those rooms. I also don't upgrade medical and science rooms, so I can rush them over and over as necessary to generate stimpacks/radaways or to get rushing or incident related objectives. Most of the time I leave these later rooms occupied by a single dweller, and that's enough to deal with any incidents.
The only rooms I do upgrade are the energy/water/food resource production rooms. For example I have fully upgraded a Nuka-Cola bottling plant next to the vault door, and the dwellers there are armed to the teeth. I also make sure that any production room that I have upgraded is fully staffed. I don't bother to try to respond to incidents by moving people around. It never works well. (Though early in the game I did move weapons around. One missile launcher can make a big difference.)
You should also consider your vault layout. Storage and residential rooms should be left unoccupied and placed so incidents in them can't spread to other rooms, or at the very least only to one fully occupied room.
I've also limited the population of my vault to about 110, as there doesn't seem to be much point in going beyond that. It's already pain to deal that many dwellers. I'm not sure if vault population factors into the severity of incidents, but that might be something to consider. I don't seem to have as much of a problem with incidents as you do even in my fully upgraded rooms, but that could be because my dwellers have better weapons than yours. I'm currently tossing away anything that doesn't do least 10 damage on average. At the very least reducing the population of your vault would let increase the damage of the weapons the remaining dwellers are equipped with.
Finally, I'd recommend just putting your phone in your pocket when you can't pay close enough attention to respond to incidents. Unless you're actively grinding certain objectives, you might as well just leave the game alone. You can't have any incidents while you're not playing the game.
Best Answer
I found a solution for this (I think) but it requires more testing.
First, find the dweller who died in the room. You can usually tell because s/he's happy to be working in it, but anyone else who works there becomes miserable.
Keep rushing until you get a radroach infestation. This should not be difficult. Don't let it spread, but let it kill the dweller who died.
Immediately revive the dweller, then solve the radroach problem. I don't think order matters but that's how I did it. After a revive, room should work as normal.
Tested on one of my screwed up rooms and this seemed to work. Have one more to try it on, will report back if results differ.