I have found a couple of skill books that when read, leveled up my skill, one in sagecrafting and the other one in stealth.
Are the locations of skill books random? If it isn't random, where can I find all the skill books?
kingdoms-amalur-reckoning
I have found a couple of skill books that when read, leveled up my skill, one in sagecrafting and the other one in stealth.
Are the locations of skill books random? If it isn't random, where can I find all the skill books?
The formatting might still be improved, but here's the info dump for ya. These are from Pristine Quality shards.
Magic+Magic Sorcerer's Gem +1 all unlocked Sorcery skills
Magic+Lightning Gem of Abatement -20% Mana Cost
Magic+Fire Gem of Abatement -20% Mana Cost
Magic+Ice Gem of Abatement -20% Mana Cost
Magic+Physical Warrior's Gem +1 all unlocked Might skills
Magic+Protection Gem of Enlightenment +1 to all first four tier skills in all trees
Magic+Poison Rogue's Gem +1 all unlocked Finesse skills
Lightning+Lightning Gem of Tempest's Vengence 75% chance to shock enemies when Attacked
Lightning+Ice Gem of Magic Resonance +20% Lightning, Fire, and Ice damage
Lightning+Physical Gem of Opulence +20% gold drops
Lightning+Fire Gem of Magic Resonance +20% Lightning, Fire, and Ice damage
Lightning+Protection Gem of the Assiduous +8% more experience
Lightning+Poison Gem of Unrivaled Vitality +50 HP and MP
Ice+Ice Gem of Winter's Vengeance 75% chance to freeze enemies when Attacked
Ice+Physical Gem of Opulence +20% gold drops
Ice+Fire Gem of Magic Resonance +20% Lightning, Fire, and Ice damage
Ice+Protection Gem of the Assiduous +8% more experience
Ice+Poison Gem of Unrivaled Vitality +50 HP and MP
Physical+Physical Gem of the Subjugator +15% Damage and +10% damage resistance
Physical+Fire Gem of Opulence +20% gold drops
Physical+Protection Gem of the Enlightened +10% experience
Physical+Poison Gem of Opulence +20% gold drops
Fire+Fire Gem of Summer's Vengeance 75% chance to burn enemies when Attacked
Fire+Protection Gem of the Assiduous +8% more experience
Fire+Poison Gem of Unrivaled Vitality +50 HP and MP
Protection+Protection Gem of Paralyzing Vengeance 60% chance to stun enemies when Attacked
Protection+Poison Gem of the Assiduous +8% more experience
Poison+Poison Gem of Plague's Vengeance 75% chance to poison enemies when Attacked
First of all, yes, your gear can have skill bonuses on it.
To max out every skill, 90 skill points would be needed.
Every race gets 4 points worth of skills.
By level 40, you'll have earned 40 skill points from leveling.
The highest tier Might-Finesse-Magic destiny gives you +3 to every skill (for effectively 27 skill points).
A trainer will only train you once, and only if your current skill level falls in the range they can train. However, this isn't a big problem because...
You can use a Fateweaver to reset your skill points. This would allow you to get a skill to whatever range it needs to be to use a given trainer. And for the record, resetting your skill points doesn't blow away any training bumps you've purchased.
So, the points from leveling, race, and destiny give you 71 of the 90 skill points you'd need to max everything out, which leaves 19 skill points you'd have to come up with from trainers.
Ignoring skill bonus gear for the moment, that leaves the question... are there 19 different trainers in the game? Yes, there are. In fact, it looks like there are 4 for each skill.
Alchemy
- (0 to 3) Lyceum Grove in City of Ysa
- (0 to 3) Molly Janick in Blue Bear Tavern in Emaire (western Forsaken Plain)
- (4 to 6) Scholia Arcana academy in Rathir
- (7 to 9) Conni in Seawatch; complete the mission to rebuild Seawatch Castle.
Blacksmithing
- (0 to 3) Shieldring Keep
- (0 to 3) United Merchants Delegation in City of Ysa
- (4 to 6) Efyr Dynnwel at Ironfast Keep in Menetyre; you need to complete A Master's Touch
- (7 to 9) Ragnar Senn in Mel Senshir
Detect Hidden
- (0 to 3) Gorhart Inn
- (0 to 3) Embassy Hall in City of Ysa
- (4 to 6) Sun Camp in Detyre; you may locate the trainer there or in the nearby town of Whitestone (Thirsty Wench Tavern), depending on your choices for the Travelers faction missions
- (7 to 9) Ney Csalan in Mel Senshir
Dispelling
- (0 to 3) Eric Porthe at the Adessa Walls; he may be found in the streets of Adessa or in the Domus Politica
- (0 to 3) Trellis in the City of Ysa
- (4 to 6) Scholia Arcana academy in Rathir
- (7 to 9) Dionaeach in House of Sorrows; requires completion of House of Sorrows entrance trial.
Lockpicking
- (0 to 3) Throvald Ulfsson in southeastern Lorca-Rane
- (0 to 3) Tefroy Tarion in Tirin's Rest in Galafor; events in Lock and Key must be completed
- (4 to 6) Hospitalis Quarters in Adessa Walls
- (7 to 9) Elya Madmyr in Caeled Coast, west of Seawatch
Mercantile
- (0 to 3) Star Camp in Dalentarth
- (0 to 3) Anton Demian in northern Alserund
- (4 to 6) Moon Camp in the Plains of Erathell
- (7 to 9) Enion Gaius in Mel Senshir
Persuasion
- (0 to 3) Ellova in the House of Ballads
- (0 to 3) Rathir, Upper City
- (4 to 6) Templar Montainel at the Livrarium in Adessa's Isles
- (7 to 9) Caradas Hyne in Mel Senshir
Sagecraft
- (0 to 3) Viscount Setter the Allseer City of Ysa; gardens or Trellis
- (0 to 3) Delving Hall in the City of Ysa
- (4 to 6) Scholia Arcana academy in Rathir
- (7 to 9) Liordran at Balor's Crossing in The Keening
Stealth
- (0 to 3) Star Camp in Dalentarth
- (0 to 3) Moon Camp in Plains of Erathell
- (4 to 6) Hospitalis Quarters in Adessa Walls
- (7 to 9) Tircnerani in Dark Glow Caverns, south of Ariad Camp in Shadow Pass
(Source)
Also, there is one skill book for each skill. Or rather, even if you can find more than one, you can benefit from at most one skill book per skill. There appear to be some fixed locations they can appear in... whether or not they can sometimes appear randomly in other locations seems to be up for debate. Don't worry about reading every single book you find just in case it is a skill book... they're very obviously named as "Skill Book (whatever)". Here is a partial list of their locations... I know for a fact it's incomplete because they only list one Detect Hidden book, but I found at least two while playing:
Alchemy
- Plains of Erathell, behind a secret door near Urul Tusk.
Blacksmithing
- Hall of Firstsworn Forge room in chest.
Detect Hidden
- Quest award for the Traveler's faction mission Going Rogue or a later quest in this line. (This book and the Stealth book appear to be randomly flipped between two quests in the line. For me, it was my first book reward with them.)
Dispelling
- Ballads Library
Lockpicking
- In a chest in the Orieator's Tomb in Northern Forsaken Plain
Mercantile
- On a bookshelf in the house you get if you finish the Motus Mining Outpost questlines, if you fully upgrade your house.
Persuasion
- Obtained via the Quest Paper Trail in Adessa
Sagecraft
- In the upper left hand corner of Glendara section of Dalentarth, its hidden in the well near St. Hadwyn's Mission
Stealth
- Quest reward for the Traveler's faction mission Going Rogue or a later quest in this line. (This book and the Detect Hidden book appear to be randomly flipped between two quests in the line.)
(Source)
One other thing I've discovered is that at the lower levels, when skill points are still tight, you can pretty much ignore the crafting skills (Blacksmithing, Alchemy, Sagecraft) until you actually want to craft the higher level items. When you're ready to craft some awesome gear, drop the money at the Fateweaver on a respec, dump your points into the crafting skills, and do all your crafting at once. Make those potions you want. Combine your shards into higher level shards. Crank out your epic gems. Build yourself some fancy swords. Then respec again to move your points back to where they were. Do this at the same time you're respeccing so you can hit the trainers you missed, and you kill two birds with one stone. It's true that you will miss out on better herb & shard drop rates if you ignore Alchemy and Sagecraft during normal adventuring, but I think putting those points in Detect Hidden or Mercantile more than makes up for it. There's only so many shards or potion components that you really need. And with high Mercantile, you've got plenty of gold to buy whatever you'd like.
Lastly, note that the bonuses you get from the Might-Finesse-Magic destinies, skill boosting gear, and skill boosting potions can all raise you beyond your normal maximum for your level, giving you early access to some of the higher level skill features. For instance, you can get the ability to craft epic gems (which requires rank 8 of Sagecraft) prior to level 16, which is when it normally unlocks, by buying it up to level 7 and then using one the above methods to give you a +1. For example, in the screenshot below I've got +1 to all skills due to the Tier 3 Might-Finesse-Magic destiny. You can see my bonus skill points as the dark green shaded boxes.
The important takeaway from this is that so long as you're willing to throw a little gold at the problem (which you're going to need to afford all this training in the first place!), you don't need to stress out about exactly how and when to spend your skill points so that you can maximize trainer usage. The Fateweaver respec lets you get around the problem of trying to fall in the exact range of a skill for a given trainer. Just make a note of trainers you couldn't use, and once the list gets long or you otherwise have a reason to respec, go back and hit them all. If keeping a list is too much work for you, on your World Map, you can also hover over the names of the places you've been to, and it will tell you if there is a trainer there.
Best Answer
This information can be found here
To answer your question, the location of the books is very much static.