Flight path for SSTO

kerbal-space-program

Is there an optimal altitude profile for an SSTO spaceplane? I'm guessing it might depend on the mass and lift profiles, but I'm looking for a general outline, if possible.

By altitude profile, I'm thinking altitude vs time vs speed to get an SSTO into orbit.

Best Answer

With the new aerodynamics system it is quite hard to tell, because the ideal path depends on the aerodynamic drag, lifting surface to mass ratio and thrust to mass ratio. So you should experiment with your craft to find the ideal ascend profile.

But in general you should try to get to an altitude above 10km as fast as you can, which means a climb angle of about 40°. Oh, and don't forget to retract your landing gear.

When you reached the middle atmosphere (between 10km-20km) you want to gain as much horizontal speed as you can from your air-breathing engines as long as they can still get intake air, which usually means a very flat angle between 10° and 20°. The limit how flat you can go depends on the maximum speed the craft can still withstand aerodynamically without losing any parts. Monitor the thrust of your jet engines (right-click) and switch to rocket engines (closed-cycle mode with RAPIERs) as soon as their thrust becomes negligible.

During the coast-phase to the apoapsis, make sure your craft stays pointed prograde. There isn't much drag anymore above 40km, but when your craft rotates so that the wings are perpendicular to the heading, you will still lose considerable speed even in the upper atmosphere.