Darkest Dungeon – Is There a Gameplay Purpose for the Backtracking Penalty?

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Related to this question, and on the Darkest Dungeon Wiki link here, it mentions that there is a stress penalty for backtracking (walking from right to left, using the 'A' key), and I'm trying to figure out if there is an aspect of the game that makes this penalty worthwhile. In other words, is there some benefit to getting partially through a hallway but not entering the room at the end of the hallway, so that turning around warrants a penalty? One obvious answer is that you could avoid a battle in that room, but you would also be avoiding any treasure that exists as well.

Just trying to understand the mechanics of the game. There are lots of guides with tips and tricks, and understanding how the game works is a big step in being successful (or not failing as much.)

Best Answer

90% of the time, the only time I want to backtrack is if there's a fight at the end or the middle of the corridor, and I want to go back and rest/use a log for the health or stress heal before getting in another combat. This almost always happens because I just fled a fight, or almost lost a fight halfway through, but occasionally it happens because of a bad trap or curio interaction if I'm already borderline.

The backtracking penalty is there make sure attempting to go to the next room is a commitment with consequences if you overreach, but it only really matters in medium or long dungeons, because in short dungeon if you can't take a fight you need to just leave. It also means you can't just access curios you like in a corridor that ends with a fight or a wall/rubble without "paying" for them with the fight/shovel, but I feel like that's less important.